Trickster rework idea
I had a great idea for trickster while shitting
It may be bad or op I will leave that to you
Laceration rework:
- Laceration progression doesn't go away
- survivors have to remove the knives by performing in action (requires skillchecks)
- Laceration meter has a percentage from 0 to 100%
- if a survivor has 95% to 50% percent Laceration they can't do gens
-45 to 10 survivor noises are louder
- performing an action like (unhooking,sabotaging,openingchests, healing,cleansing a totem,repairing)while Laceration is on you it will increase by 5% the increase will happen every 5 secs of the action.
(Like getting cut by the broken glass in your body)
If a survivor's meter reaches a 100 by the Laceration effect (not by throwing) they go down (even if healthy)and the trickster gets a scream like notification and the normal Laceration meter sound
Failing a skill check (any skill check Laceration,repairing etc) will increase the meter by 10%
The reason for the rework:trickster has no map pressure even if you are a god gens will fly and most of your knives are worthless because they go away.
What's your opinion on this (sorry if I wrote something wrong English is not my first language)
Comments
i thought it was gonna be another bs post, but i actually really like ur purposed idea
I like everything beside the "if the laceration meters arrive to 100% they will go down even if healthy" i think they should just be damaged with one health state. And another question, this will simply be a plus to his current power right?
Yes, I thought about the insta down to it really sounds weird and unrealistic
So you want to make him an unholy combination of what he is now + Plague infection + Legion deep wound? I mean... that would in fact make him stronger but good lord that would be beyond frustrating for Survivors to play against.
At this point, what Trickster mostly needs is buffs to Main Event. Mostly by letting him choose when to use it. His Burst Power is both the least powerful and least user friendly. EW 3 has insta downs and almost no activation delay. Blood Fury has insta downs, insta breaks, and Oni is stupid fast. Corrupt Purge is essentially rapid fire infinite hatchets. Main Event is just... hey lets throw knives a bit faster... yet it has a similar activation time as Blood Fury but only has a 5s activation window so Trickster usually can't save it for a time where it'd actually be useful.