Daily Quests
BHVR, stop strong-arming your players.
There is zero reason to forcefully generate the daily quests in a weighted algorithm towards that player's least played or most hated role.
I get it - you're playerbase is dwindling/stagnating and you're lacking killers; so you're forcing players to play killer role if they want to do most of their daily missions; if they're a Survivor player mainly. It's stupid though.
Daily Quests should be altered to give 3 a day instead of 1 and a re-roll:
1 Killer mission.
1 Survivor mission.
1 Mission from the side you play frequently.
That way - everyone, regardless of what side they prefer playing, can do at least 2 of three missions and only have to put up with 1 mission from the role they hate playing in your game.
You should never force your players to play roles they hate just because you can't balance/fix your game to make it appealing for more players to stick to a role.
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