Killer rewards for incentivate more players and lobby time

A set of things is stressful for casual gamers after 3-4 match, defense generators (which ones to protect better based on the position) make mind game in chase and remember who is in the second phase of the hook.

First of all more reward for killers, 20% base more points and 10 shards every 3 kill( MORE SATISFACTION IN KILLING)


Maybe making too deep changes like increasing assassin speed but 3 hits to land a survivor etc. It would make the game too unbalanced or just another game, as a killer I feel there is not enough time, it would be nice to give the gen a little more time but with slightly better and influential sckillcheck bonuses. For example you have 60% chance sckillcheck is 2 sckillcheck in a row, second is bigger but big is same as usual, if you take the two big sckillcheck you get 1% + 2% of gen

Comments

  • Just make killer more fun honestly. This would help maintain current players and add more. Even winning, with 4ks, can be miserable.


    Even we want to go further, fix emblems for killers since a lot are dependent on survivors (such as if a survivor will or will not unhook a teammate)