In depth New Killer Idea

Introduction

Now, this is going to be a really long post explaining the killer's power and some add-ons, if there are any artists reading this and want to create a picture of what the killer should look like post it in the comments!

new killer: the mechanic

Yup, that's the name I came up with. This killer will be a male killer. The base speed is 4.4m/s with a terror radius of 24 meters. The killer's main weapon is an oversized Iron Pipe wrench (If you don't know what that is look it up). This is a projectile killer, and he throws crescent wrenches. I'm not going to create whole lore but here is the basic info of the killer. The killer is an American mechanic and their name is Brian Powerstein. Brian grew up in a small town near Las Vegas and was always looking for something to fix. As a teenager, he started his own little repair shop in his driveway.

Power

Wrench throw: Press/hold the Active Ability button to wind up and let go to throw, hitting a target will not injure them but inflict a new status effect named Disoriented: For the next 30 seconds, the affected Survivor suffers from a decreased field of view and hear a ringing noise (similar to Trickster coming out of main event) and are also affected with the Blindness Status Effect. The affected survivor cannot Repair a generatior, sabotage a hook, or Cleanse a Totem. After hit again with a wrench in a 30 second time period the survivor has to take 10 seconds to "Recover from their injuries" (similar to survivors having to recover from madness 3) If they do not recover they are affected by the Dissorented status effect permanently until they have recovered. After the affected survivor has recovered they are immune to the disoriented status effect for 45 seconds. If a survivor is hit 3 times with wrenches in a 40 second time period they are injured and they still have to recover.

After hitting survivors 10 times with your wrenches you get your secondary power Mechanics Knowledge, walk up to a broken or sabotaged hook to repair it, you go into an animation and it takes 5 seconds to repair a hook.

  • Reloading Wrenches takes 3 seconds 
  • You reload at Work Benches (not lockers) 15 workbenches are spawned in the trial
  • Wrenches take 3 seconds to fully wind up (This can be changed with Add-ons).
  • Tapping the Power button will take 1.25 seconds to wind-up and throw.
  • Post-throw cool-down lasts for 1.35 seconds.
  • While charging and holding a Wrench The Machanic, is slowed to 4.1 m/s.
  • You start the trial with 8 wrenches and can only have 8 wrenches at a time (This number can be modified with Add-ons)
  • The Wrenches will move in the air with the minimum speed of 25 m/s. The maximum speed after fully charged wrenches is 35 m/s

add-ons

Brown:

White Rag, DSC: A Small White rag used to wipe the sweat away.

Effects: Slightly decreases post-throw cool-down

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Brand New Wrench, DSC: A gift his mother gave him when he turned 15

Effects: Increases the disoriented status effect by 5 seconds

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Meme add-on: Worn Out Screw Driver, DSC: A wrench that has been bent and used for years.

Effects: Wrenches can no longer injure survivors Bloodpoints for Wrench hit score events are increased by 100%

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Birthday Card, DSC: A birthday card sent from his grandma in Illinois.

Effects: After a survivor has been hit with a wrench they are affected by the Hindered Status Effect for 5 seconds

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Yellow:

Exhaust Pipe, DSC: an exhaust pipe taken off a car he was repairing.

Effects: Survivors suffer from the exhaustion status effect for 5 seconds

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Motor Oil, DSC: Oil for a quick refill on cars needing a refill.

Effects: Survivors are affected with the Mangled Status Effect for 60 seconds after being injured by a wrench.

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Iridescent/ultra-rare add-ons

I'm too lazy to write all the add-ons plus its getting late so I will get straight to the point

Iridescent Wrench: After using your secondary power mechanics knowledge for the next 60 seconds the next survivors you hit are immediately injured.

Mechanics Guide Book: Survivors are inflicted with The Incapacitated Status Effect until they recover from their injuries.

Perks

Killers Sense: When a survivor is in 10 meters of the hatch their aura is revealed to you for 5 seconds.

Hex: Unlucky: While this hex is active all luck is removed for all survivors

Entity's Tip: When a survivor slow vaults a window 15 meters from your location a loud noise notification will be created


outro

This took me hours, please help my mental health.

Comments

  • The secondary power is a bit too weak, as it's very niche, but it's interesting. Also the perks could use some work, but I like it for the most part. Also do the wrenches down that would be important to know.

  • Yes, they do down. After 3 hits it takes a heathstate