Reworking perks: Poised

Hello again and welcome to another addition of Reworking Perks. I would like to say to you that your hair is looking absolutely amazing today. Good job

Here is my idea for reworking poised since is a pretty mediocre perk.

Poised

Completing goals boost your confidence level

Whenever a generator reaches 85% completion, you leave no scratch marks for 10/12/14 seconds

Your recive a loud noise noise when poised is activated.

How is this idea?

Comments

  • That's just a nerf, Poised is already pretty bad

  • @Sup3rCatTree said:

    That's just a nerf, Poised is already pretty bad

    Really? I thought making it activate when a generator is nearly completed instead of fully completed would be good.

  • The point of Poised is so that you can't be tracked as easily when you finish a gen. If it was getting reworked, it should hide your aura as well when you finish, instead of trying to counter Tinkerer and essentially getting less to no time on it triggered when you finish.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2134370#Comment_2134370

    Really? I thought making it activate when a generator is nearly completed instead of fully completed would be good.

    I think it’s a buff, since it is technically usable over 5 times since generators can regress and the time without scratch marks is longer. Kinda useful against tinkerer since when the killer tries to interrupt the generator, the poise used can escape the area.

  • Since the perk can only be used once and the perk is about achieving goals why can’t it affect other actions like healing sabotage saving a teammate cleansing a totem or opening a gate because those are achieving goals so they could be added