Make perks occupy dull totems! Hexing a number of totems!

Perk X makes M dull totems get hexed

Perk Y makes N dull totems get hexed

If M+N < number of totems in match, perk X and Y can't be run together.

This is good because

  1. Makes survivors do totems.
  2. Makes disliking perks more interactive. These perks don't need to be as strong as 1 hex perks, but still can deactivated.
  3. It's a nice way to balance things that is a burden to balance. Individual slowdown can be buffed without worrying about slowdown stacking!

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