Trickster Buff ,Main Event, and Add-Ons Feedback

Main Event

  • Main issue with Main Event is not being able to choose when you can use it. Sure you can play it like Myers but that doesn't work for Trickster since just going solely for M1's will not work against competent survivors because Trickster movement speed is horrible.
  • To fix this would be as simple and letting Trickster pocket the ability like Oni to use whenever it will have the most impact.
  • The fact that Main Event just goes away on it's own or you are forced to use it in a bad situation needs to go. It's funny that 70% of my match I have to simply let Main Event go away on it's own even after the buff which didn't fix the underlying issue of Main Event being it just goes away if you don't use it.
  • To make it super impactful, you could just let Trickster have a nice duration on it like Myers and be able to run around with it and pull up the knives and machine gun throw them. There would have to be a global notification/sound on activation and deactivation to balance this like Myers. As it stands Trickster's Main Event is still garbage unless the stars align and you have the ability up in a great situation.

Map Pressure

  • A lot of players including myself still feel Trickster just has no map pressure and it's true. At red ranks it is almost necessary to use perks like Thrilling Tremors, Ruin, or Corrupt Intervention to not get completely generator rushed before you down one survivor and hook them. I'd honestly fight for 7 knives to injure and then down to 6 with Melodious Murder. There is no point to play Trickster when Huntress can just throw one hatchet and injure/down a survivor. Not to mention it didn't matter that you buffed the laceration decay time to go away since it still takes so many knives to injure/down a survivor on top of Trickster moving so slow. A solution to this would be a mending process similar to Legion. Depending on how many knives where hit on the survivor would determine how long the mending would take. It's the worst feeling in the world to put 6-7 knives in a survivor just for them to escape and simply have the laceration decay and waste all that time while generators are being worked on. It could either be the survivor has to stop and remove the knives or you can have the survivors be able to keep running while pulling knives out but become hindered while pulling them out.

Add-Ons

  • It bothers me a lot that you guys gave Huntress these ridiculous new add ons like moving at 4.6 m/s while out of knives and Undetectable after reloading when Trickster definitely needed something like the 4.6 m/s add on when out of blades. Huntress doesn't need that since she has both a Exhaustion and Hindered on hatchet hit add ons to make up for her speed.
  • Pink Add Ons - Death Throes Compilation is very lackluster imo. You are wasting so much more time trying to time and hit knives carefully on sporadic survivors just to to miss one knife because of recoil and be back down to 50% laceration on a hit. It truly bothers me that this doesn't start at 100% laceration and work up to 200% laceration being that it is an Iridescent Add On and it honestly feels like it should be purple. Iridescent Photocard is excellent on the other hand and is extremely strong. You could also just make Death Throes Compilation be the knives must be mended to remove the laceration build up and laceration doesn't decay unless mended.
  • Purple Add Ons-All the purple add ons are extremely strong in certain combinations. But Cut Thru U is very situational so you don't get much out of that add on unless you are fighting body blockers or you are proxy camping the hook a lot.
  • Green Add Ons- Melodious Murder and Fizz-Spin Soda are two of the Trickster's strongest add ons. Both of them ran together is imo his strongest set up or Caged Shoes with either of those with it. Bloody Boa is pretty great but I don't use it much. Ripper Brace and Waiting For You Watch should just be changed to Hindered on laceration injure and on Exhaustion laceration injure. Using either of these add ons over any of the previously mentioned add ons are not worth it in any way. The fact you move like a slug in melted cheese doesn't help that the add ons help you in that regard since a lot of time is still wasted trying to catch back up to the survivor to start throwing knives again.
  • For Yellow Add Ons the only viable one is the Caged Heart Shoes. Same with the Ripper Brace and Waiting For You Watch in the greens, the Caged Heart Shoes is the only yellow add on I ever use because of how strong they are over every other yellow add on. White Add Ons are what they are and not much to say about them other than doing Killing Part Cords with Caged Heart Shoes to move very fast while throwing knives is very strong.
  • Give Trickster a hindered on laceration injure and exhaustion on laceration injure add on to help with the time it takes to down survivors. It still feels very slow to down survivors and nearly impossible at certain head height loops. It's very weird that Huntress has a hindered, blindness, and exhaustion on hatchet injure which gives her super chase ending speed/potential. On of the reasons Trickster sucks so much is you do so much work just for the survivor to get a burst of speed and zoom away from you. It doesn't matter so much to Huntress since she only needs to hit one/two hatchets to injure/down while Trickster needs to hit 7-8 the another 7-8 depending on add ons.

In conclusion it still feels Trickster is gonna need some more help before he becomes a viable killer. At the moment you might as well play Huntress, Deathslinger, and Plague until Trickster gets some more love from the devs.

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