Lucky break makes other perks useless

Fixated

Lightweight

Dance with me

Poised

And any other scretchmark removing perk

Lucky break is right now to broken because it makes these perks useless and also changes something dramatically.

Now it's better to be injured then healthy. Because, you lose no blood and no scretchmarks.

Make it that in the 90 seconds there is another effect but this is to stupid.

Comments

  • Tbf lightweight and poised were already useless

  • @Phasmamain said:

    Tbf lightweight and poised were already useless

    Yeah but then they should buff them and not make a Perk that's extremely broken and makes other perks useless.


  • @Mineguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2127043#Comment_2127043

    Yeah but then they should buff them and not make a Perk that's extremely broken and makes other perks useless.

    Dance with me can be triggered every 40 seconds. You have control on when you use Dance with me and you can always gain value out of it. You dont have much control on when Lucky Break is going to be triggered and you need to heal yourself up as fast as possible to get the most out of it.

    As for Lightweight, that perk is only good against killers who use fading scratchmarks to guess where you are and cut you off, not against killers who trace your scratchmarks. It could be slightly buffed, like removing/reducing the sound of footsteps and maybe upping the number from 3 to 5, but it cant really be buffed too much.

    "Now it's better to be injured then healthy. Because, you lose no blood and no scretchmarks."

    This was almost always the case ever since release. Resillience having 9% increased action speed on everything is a reason to stay injured. Dead Hard is a reason to stay injured. Iron Will is a reason to stay injured, Adrenaline is a reason to stay injured.

    The 90 seconds of no blood and scratchmarks is actually a reason to heal yourself up ASAP to get as much value out of it as possible. All the devs need to do is fix the breathing soundbug that Iron Will has to make this perk a non-issue. Incredibly strong, sure, but not an issue.

    Spirit mains use Mother Daughter ring, giving them 0 blood, 0 scratchmarks and if survivors have Iron Will, 0 sound on injured survivors. Yet they can still track down survivors by listening. To counter Lucky Break, learn to listen to footsteps.