MoM vs DH: Dead Hard is far too strong to be an exhaustion perk.
Mettle of Man allows a survivor to take an additional hit in the injured state after earning the endurance status effect. This is earned by first taking 3 protection hits, and then (quite fairly) has a downside if the survivor is ever healed to healthy.
In other words, the devs thought that MoM provides enough of a strong enough advantage that it requires stringent conditions to earn it, and requires a downside if used successfully.
On the other hand, the BS that is Dead Hard, in theory, can be used every 40 seconds, which for all intents and purposes avoiding a hit is pretty much the same as being able to take an additional hit. Oh, and with the additional game breaking benefit of extra distance.
It’s pretty much any chase a survivor is in. They will always be able to use DH once in their chase. Which will be a lot, because in most instances they’ve used it just to get the right amount of distance to avoid a hit AND have reached a strong loop that could keep the killer occupied for another 30 to 60 seconds, meaning it’s (another) chase that needs abandoning.
Compared to other exhaustion perks, the very brief time DH is active, it paradoxically buys a survivor an absurd amount of extra time compared to all other exhaustion perks. It’s simply too strong to remain as an exhaustion perk. It just shouldn’t be able to be used as often as it can. Particularly now that exhaustion add ons are being abolished.
“Oh it’s perfectly fine to cleanse and remove an entire killer perk PERMANENTLY, but cheesus forbid that survivors are denied using one category of their strongest perks...”
For the record, I’m not saying Hexes should be changed. They’re fine. It’s perfectly reasonable that they can be removed from the game.
My proposals for Dead Head is that it should NOT be an exhaustion perk.
A) Like MoM, it should have criteria that needs to be met to EARN one use of DH in the injured state, and then the criteria needs to be EARNED AGAIN if they want to be able to use DH again in the same trial.
B) No earning criteria, just have it like DS: it can be used ONCE and ONCE only. Think about this seriously. Could you imagine the outrage if DS wasn’t once only use and it were also an exhaustion perk. Old MoM was broken, but could you imagine if THAT was an exhaustion perk (not requiring the 3 hits first).
C) Get rid of it as a stand alone perk, keep it as an exhaustion ability BUT amalgamate it into No Mither. This makes No Mither much less of a handicap, and for those WANTING the advantages DH provides HAS TO WILLINGLY take on the disadvantages No Mither provides.
Comments
At this stage I'm wondering if youre a Sluzzy alt account >.<
What?!?!
I mean I highlight issues, in sound, reasonable manner, for BOTH sides.
So I don’t know HOW you think we’re the same person.