My Trickster "rework" idea

Hello!

I thought of a few ways to improve Tricksters kit a bit, for more gameplay and to make him better.

One of the problems i see in him, is that he either has to commit to a (maybe) long chase, due to that if you get 8 stacks of laceration on a survivor but then looses him or just have wasted to much time at this point, you get nothing. Less then 9 hits gets him nothing.

So...

Basically i thought it would be cool if survivors would get more and more penalties from getting hit until injured. This is to ensure that Trickster both get easier and easier to down a survivor after a long commitment to chase, and also that - again - it isnt entirely useless to have hit survivors less then 9 times, making him able to leave a chase.

E.g. Every 2 stack of Laceration

=>2 stacks: You hemorrhage (bleed frequently)

=>4 stacks: You cannot repair Generators and cleanse totems (or maybe just repair)

=>6 stacks: Trickster can see your aura (There's no escape now!)

,>8 stacks: You get injured as you currently do.

After you are injured by laceration, you loose your stacks anyway.


Well... Thats (one of) my thoughts. I would love if the Devs read this :D

Comments

  • I think that's a bad idea because it just got released a week ago. and it would be cool too, but I think that it's kinda too early to rework him since it's one week when the trickster has been release though.

  • @Vyne456 said:

    I think that's a bad idea because it just got released a week ago. and it would be cool too, but I think that it's kinda too early to rework him since it's one week when the trickster has been release though.

    It's only too early in the sense that we have not even seen how the buffs next week will turn out. He needs help everyone knows that.

  • @Vyne456 said:

    I think that's a bad idea because it just got released a week ago. and it would be cool too, but I think that it's kinda too early to rework him since it's one week when the trickster has been release though.

    Thats fair. Maybe I shouldnt have called it a "rework" as it technically isnt. Its just a plain buff to his knives ^^

    And also yeah. He's new and people are still getting used to him. But considering that BHVR already buffed him (once), they must have seen that he is underwhelming aswell

  • @Wickily Your right, but I think that the trickster should be leaved alone until BHVR wants to rework on him, it's too early for the new killer.

  • @Vyne456 said:

    @Wickily Your right, but I think that the trickster should be leaved alone until BHVR wants to rework on him, it's too early for the new killer.

    hehe thats fair ^^

    Well... when (and if) they are going to, then my idea still stands XD XD

  • Ok... so firstly Trickster already has some slated buffs and they look far better than these.

    Second... if Trickster hits you with 7 knives and leaves... between the CD on laceration delay + the rate of decay means that that 4+ stack penalty will result in you being unable to do gens for ~32 seconds. There's nothing you can do to make it faster. You're not even doing anything to make it go down in the first place. Its just a bar that you have to just sit and wait for it to go down past the 4 charges point. Does that sound fun to you? Even a little?

  • Dude, chill. Its an idea that can be worked on. Dont assume that twicks here and there wont happen.

    The slated buffs only really affects his movement speed. It still doesnt do anything for him to land e.g. 7 knive-hits and leave.

    Im actually unsure on how fast Laceration goes down. But as previously mentioned, it doesnt have to stay as long, if these buffs/changes were going to be implemented, since it would be twicked to account for stuff like "waiting to long".

    BUT

    lets say you cant do gens for a while, and still can do totems and heal? Its not like you 'have' to just wait. You can still play the game. You are just slowed down (on gens) a bit for a while.

    Also. Does it sound fun to you as Trckster that you land 7 hits in a chase, but gotta leave to preasure another Gen, resulting in an time-wasting (and almost useless) ability at that point?

  • @FFirebrandd said:

    Ok... so firstly Trickster already has some slated buffs and they look far better than these.

    Second... if Trickster hits you with 7 knives and leaves... between the CD on laceration delay + the rate of decay means that that 4+ stack penalty will result in you being unable to do gens for ~32 seconds. There's nothing you can do to make it faster. You're not even doing anything to make it go down in the first place. Its just a bar that you have to just sit and wait for it to go down past the 4 charges point. Does that sound fun to you? Even a little?

    Dude, chill. Its an idea that can be worked on. Dont assume that twicks here and there wont happen.

    The slated buffs only really affects his movement speed. It still doesnt do anything for him to land e.g. 7 knive-hits and leave.

    Im actually unsure on how fast Laceration goes down. But as previously mentioned, it doesnt have to stay as long, if these buffs/changes were going to be implemented, since it would be twicked to account for stuff like "waiting to long".

    BUT

    lets say you cant do gens for a while, and still can do totems and heal? Its not like you 'have' to just wait. You can still play the game. You are just slowed down (on gens) a bit for a while.

    Also. Does it sound fun to you as Trckster that you land 7 hits in a chase, but gotta leave to preasure another Gen, resulting in and time-wasting ability ?