Should they rework the skill checks ...

... based on which rank the survivors are? I understand that the skill check size for newbies should be big, but why not decrease the size on higher ranks?

And why are there no skill checks for totems? Or harder ones for hex totems? The totem placement in some maps are just horrible, so at least give the killer a notification via a failed skill check. Currently we have to waste a perk slot for undying for thrill to even be able to know someone is on it.

Comments

  • The Skill Checks are there to force the Survivors to pay attention, not to be a challenge. Making them smaller to higher ranked players is just yet another way of disincentivising reaching those ranks to begin with.

  • Skill checks are fine, no thank you sir.

  • @Superyoshiegg said:

    The Skill Checks are there to force the Survivors to pay attention, not to be a challenge. Making them smaller to higher ranked players is just yet another way of disincentivising reaching those ranks to begin with.

    Survivor is allready no-challenge. They fail at looping, the only skill-based thing. It should be a challenge to do the objective, like it is for killers.

  • Changing the size of the skill checks is affected by perks not ranks. Besides rank doesn't matter.

    I would assume there are no skill checks for totems the same way there are no skill checks for mending. I think its intentional that if you want to monitor your totems you need to equip perks to do so. It's like a tradeoff just like extra fov is supposed to be without editing game files you use perks.