no mither buff???

no mither is an interesting perk and while it will probably never be used when playing to win i think it should be changed a bit.

  • Grunts of pain are reduced by 100%
  • You gain 100% bonus to all bloodpoint gains OR You gain 100% bonus bloodpoints in the survival category

what do you think of no mither and what would you change about it to make it more fun?

Comments

  • I like it the fact you gain more bps for no mither encourages people to grind however i would make it so no mither gives you 100% bonus bps in all categories which means every actions you do you'll get 30k bps this should do it

  • Anyway it needs to get buffed. Okay it's a hardcore mode perk, we agree about that, so it has not to be powerful, but it has to be appealing.

    Let's be honest, why would you play No Mither while you can just decide not to heal all the game and run a good fourth perk instead of No Mither (like, We're gonna live together, if you want BP).

    It has in some way to give good effects.

    • Keep the blood coagulation, it's good,
    • I don't know about the grunts reduction, like, it has not to override Iron Will, so maybe keep the current grunts reduction value.
    • Remove the "you can up yourself", it's so terrible, no one will get value of that unless the killer is rank 20... This is where a good effect/bonus has to be. Imo it has to be an effect that will help a bit the surv in chase. Something that will reward the survivor if he's a good looper, but that won't compensate an entire health state (if a survivor is far better at surviving with No Mither than a survivor without it, it's an issue...), like, for every time you win a chase, you are granted a +7% haste effect for 16 seconds, I don't know, it can be anything.
  • I'd go for 25/50/75% reduction on grunts of pain, with a 100% bonus to the Boldness category.

    Plus, you don't start injured. This grants you one more health state, which if you were able to heal, you'd likely have many health states to work with via healing. This just means you go from 3 health states to 4 health states for the entire game. The reason for this is so the killer isn't instantly alerted to the fact you have No Mither the second the game starts, and instead has to pay attention to when they first injure you, to notice the broken status, which could be masked if they have perks that inflict broken as well.