Trickster Changes
suggestions to revamp trickster's ability:
- instead of injuring survivors by throwing 6-7 knives ,it will apply poison status, poison has the following effects:
1- applies a debuff on survivors, if it is not cured within a certain amount of time (ex 5min), they will die
2- The antidote is an item can be crafted from herbs spawning randomly in map, the herbs are limited to pressure survivors and it takes place instead of repairing tool / medic kit / etc, the antidote can be crafted by all survivor (not only the affected ones) to allow some fun swf communication.
3- while poison is active, survivors will show marks upon running/walking/crouching on ground (disease effect)..example: puke marks on ground.
- increase the threshold (ex 15knives) to proc posion status effect and reduce the amount of knives carried (ex 30), also increase regression upon not landing hits on the survivor.
- Main event still applies but for shorter time
Comments
I think all he needs is a slow down effect that is negligible to start but builds up making it worth it in the end
currently he only falls short on loops with tall obstacles in the way as he can only land 1 or 2 knives per loop
why not just add a slow effect to each laceration stack? ie -0.5% per stack max 4% before damage, i mean its not like you wouldnt run slower if you had 8 knives in you in real life right?
that way you can get more hits in per loop as you land more hits.
no ed gives 6% movement speed and sometimes is hardly noticed, 4% wont break him as a killer but might make the difference he needs to be viable
that's also pretty good improvement to the current trickster. It feels like current trickster is similar to The Huntress in terms of achieving injury upon survivors in comparison to other killers and their diversity. The slowing mechanic, however, is an interesting addition that'd make him unique killer as well
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