Undying made survivors better

Now i know all they did was complain about it, but ive notice a big increase in gen efficiency from rank 1 to 12, i used to be able to get 4ks all the time before Undying at red ranks. But post Undying nerf im getting 2-3k on average with even some mid tier ranks destroying me.

I used to average 1-2 gens left with a 4k with all gens completed maybe 1/10 matches... now all gens are getting done 50% of the time.

Its like being forced to be better made survivors... learn and get better.

Now i know survivors hate being tested, they want things easy so they can feel good about themselves but undying forced survivors to be more efficient and learn to use their time well. Therefore making them feel better going against better killers.

It could just be me but that's an observation ive noticed playing before undying and post undying nerf.

Comments

  • Yeah people learned to commit to gens since leaving one meant it could regress entirely and since getting rid of Ruin could take ages it was faster to just commit 80 seconds than spend 3 minutes looking and cleansing totems, also when paired with Tinkerer it was much better to spread the gens so Killer would scare away only 1 person while the other 3 kept pushing their respectives gens which also increased efficiency, this was very evident with hooks, imagine if 3 gens were at 60%, the 3 Survivors go for the unhook and Ruin regresses them all, a lot of people just went "screw it, I need only 30 seconds more ill finish this and then unhook".

    I remember Ruin and Undying were cleansed usually after the second or third gen had popped unless someone happened to spawn right into a totem. When Undying was released people complained and the response from a lot of mains was "you have to adapt and git gud, Undying is PERFECTLY FINE!", and well, people did adapt now we are reaping what we sowed.

    It happened with old Ruin too, red ranks could hit Great Checks like they were candy, myself included, it was insane, I reckon I lost a lot of finese hitting them after new Ruin was implemented.


    P.D. Survivor dont hate being tested, but old Undying was absurd in half the maps with high mobiliy Killers forcing people to bring dedicated builds only to deal with Totems while also it only working with Ruin while it was completely useless for any other Hexes thanks to the token thing. I had matches where Blights would just pingpong balling around their lit totems and gens with Tinkerer because he had full awareness of what was being worked on and when someone was attempting to cleanse.