So they presume that we just don't play trickster well enough
Since their changes don't adress bascially any of the important problems with trickster's power I can only guess that devs think he's actually strong killer and we just didn't learn to play him properly (or they want easy to play weak killer ?).
That or they again agree with the feedback and are just waiting for the responce from all players for some reason, once he goes live and they'll all say he's weak as well.
Either way, he'll be weak and you'll have to buff him eventually devs. He's worse and much slower at everything range based that other ranged killers already do. Only reasons to play him are if someone finds fast weak knife throwing fun (understandable, I do too) or if they just like his design.
Or they last possible reason, they don't know how to buff him enough to be good without making him overpowerd ? Still, some changes would be better then none, if they prove too much you can just tone them down again.
Comments
I mean at the least if he doesn't receive any buffs they could just make it so once we have Main Event we can use it whenever we want instead of having like 10 seconds to activate it.
That's my main problem with him this ability is just so inconvenient to use. The next problem is how it takes too many knives to injure a survivor on top of the laceration going away over time. Either reduce the amount of knives needed to injure a survivor or remove the decay of laceration.