Fixing gen speeds, camping/tunneling, everything (maybe)

We all have fun when we play to 12 hooks.

We all have fun when all the gens don't get finished before you hear the sound of the Obsession loading in.

So here--

Make gens take two / three / whatever times as much time to complete.

And in return, gain the ability to unhook a hooked person from any hook. Just yoink 'em right through time and space.

Now start yelling at me before the Pipe's sweet whispers wear off.

Comments

  • ......because holding M1 and looking at a gen for 80 seconds just isn't boring enough.....

  • I think this is not the way of nerfing Gen speeds, that would be a real slug for Survivors, 80 seconds is already pretty boring, just imagine 240 seconds of holding m1 on one Generator, pain...

    They should actually decrease the Gen speeds, but add secondary objective that would increase the match time in a interesting way, I really like the idea of fuel tanks for Generators scattered around the map and you need to fill Generators with it to decrease the repair speed, other wise you would repair at much slower pace.

  • Gen speed:

    • Make Gen harder to find in open map
    • Add 2nd objective that shift between that and Gen (like collect Gas to Gen for example).
    • Add a start game collapse mechanic

    Camping:

    • Hook system should work exactly like PH's cage.

    Tunneling:

    • Honestly I think the new DS should be basekit (of course survivor objective should be extend in return). Or at least survivors who hooked twice will have their DS until Killer already have 4 hooks. (So instead survivor A dies at Killer's 3rd hook, it should be atleast his 5th)


  • @BSVben said:

    ......because holding M1 and looking at a gen for 80 seconds just isn't boring enough.....

    Believe it or not a lot of people like playing gen sim.

  • I'm sure they would like it a lot less if they were forced to do it for 2-3 times as long, ensuring that the killer would interrupt them multiple times.

    Seriously, just imagine the 3-gen potential of this idea.....

    It's an absolute non-starter.

  • @C3Tooth said:

    Gen speed:

    • Make Gen harder to find in open map
    • Add 2nd objective that shift between that and Gen (like collect Gas to Gen for example).
    • Add a start game collapse mechanic

    Camping:

    • Hook system should work exactly like PH's cage.

    Tunneling:

    • Honestly I think the new DS should be basekit (of course survivor objective should be extend in return). Or at least survivors who hooked twice will have their DS until Killer already have 4 hooks. (So instead survivor A dies at Killer's 3rd hook, it should be atleast his 5th)

    By making the hook system work like PH's cage system, you would eliminate any possibility of the killer securing a kill in the EGC, as well as denying them pressure.

  • @lolitsme said:

    https://forum.deadbydaylight.com/en/discussion/233989/fixing-gen-speeds-camping-tunneling-everything-maybe

    Behavior did find a way to stop killer from camping and tunneling at least most of then. It was ruin/undying but survivor did not like to have a second objective so they ask for a nerf they got it now killer are back to the old strat and that was camping and tunneling

    In what way did Ruin /undying stop camping/tunneling? 🤔