5 hour ban after being disconnected as killer

Had no other internet interruptions on my internet network. In other words, modem or connection wasn't a issue.

I have 1400+ hrs in this game. I know how to avoid long DC penalties. The point of this thread is to recognize an issue that happens in a variety of ways. Analyzing that in certain times these bans can get out of hand due to outside interferences that a player has no control of. (i.e power outages, neighborhood internet outage)

And to say just don't manually DC in the first place, is not addressing the core issue.

(Im seeking better solutions.)

Players manually DCing should be penalized. At the same time, as you understand already, there instances that cause undeserved penalties. There needs to be better incentives to keep players from DCing. Examples, match ending immediately if a DC occurs. Also, not punishing by de-pipping survivors for being tunneled, camped and slugged would also incentivize players not to DC.

Comments

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981830#Comment_1981830

    If you were using the topic to open up a greater conversation maybe you shouldn't have had I got a 5 hr ban in the title.

    of course I'm going to focus on that. and every time anyone tells you that it's your fault for the situation you claim they're not listening and that it's the devs problem or the games fault for your poop choices

    It's a matter of selective attention. But mainly the title is relevant in that it introduces the issue at hand. It's not my fault users refuse to read the whole first post of the thread.

  • It is more than 2 years overdue that the designers of this game do something against lame killer players outcamping each and every single game. Tonight I have played 6 rounds so far and every single one of them was a silent killer just standing cloaked close to the hook waiting for people to unhook so he can tunnel or doctor players who spam the area and never leave more than a lounge distance.


    A kill like that should yield what it's worth in skill and entertainment value - 25 points. Not more. Taking away most of the game activity from one side of the game and even calling this legitimate tactics is just another example at the level of lameness this dev team has demonstrated over the years.

  • @WestManTooth210 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981828#Comment_1981828

    I really appreciate you reading the beginning and ending of the thread.

    That said, the grand scheme of the argument is that players should not be punished for unjustified bans. Even if the ban was only 2 minutes, its unjustified. Now, we know the counter argument to this. We understand it is only 2 minutes. I'm saying, or what I'm rather asking for, is better solutions to provide more incentives to not DC and find a balance that accommodates for unjust bans.

    The 30 second grace period is just an idea. It is open to adjustments or better ideas.

    As far as long lobby times, I know what thats like. But I also know playing at certain hours determines the amount of players for survivor or killer queue. Meaning players must play at appropriate hours. Devs have mentioned about this.

    De-piping is a more delicate issue as more variables (emblems or survivor tasks) are involved. But you can imagine that being facecamped by a bubba in basement at 5 gens until you are eliminated from game should not justify the emblem system to de-pip you. Also understand that players who are slugged at 5 gens (killer refuses to hook), making match as long as 20 minutes for all survivors to bleed out will also de-pip survivors. Players might not want to wait a whole 20 minutes to satisfy a killer's play style. Or they are not willing to wait out a very cheap boring tactic that takes too long to get to end a match to get to another one. Hence, these are reasons why players DC.

    The mindset that, "Well if I'm going to de-pip anyway. Might as well just DC", should not be a ongoing tradition.

    On the topic of unjustified bans vs justified bans. There is no way to determine one from the other, and as such both have to punished. The difference being the size of the punishment. This is why the bans start small and also why in my pip punishment i excluded the 5 min ban from increased punishment.

    As for your comment regarding playing at appropriate times, that is very much the same as me telling you not to dc, wait for bad weather to clear up, or to to fix your internet or system issues before playing to avoid dc penalties.

    As for your reasons why players dc, yes getting camped sucks, but it is part of the game. What i would say to this is if you are on the hook/slugged, whatever it is that disallows you from doing things that generate bp and emblem points, you should passively gain points based on what your team is doing with that time.

    So in a situation where you are getting camped by bubba in the basement as an example and therefore buy your team time to finish a gen, you would gain equivalent bp for the completion of that gen, and a safety pip as bonus for good sportsmanship and teamplay.

    The problem that arises from here is if your teamamates are garbage and dont acomplish anything but thats matchmaking which is a whole seperate issue,that we have to hope the new mmr will fix somehow. Which is another reason that people dc, that they are actively trying to fix

  • @WestManTooth210 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981933#Comment_1981933

    It's a matter of selective attention. But mainly the title is relevant in that it introduces the issue at hand. It's not my fault users refuse to read the whole first post of the thread.

    I did read the whole thing and what I took from it was

    "I don't think it's fair that people get banned for a DC from a game and should be able to do it whenever they want. look what happened to me."

  • @WestManTooth210 said:

    Had no other internet interruptions on my internet network. In other words, modem or connection wasn't a issue.

    I have 1400+ hrs in this game. I know how to avoid long DC penalties. The point of this thread is to recognize an issue that happens in a variety of ways. Analyzing that in certain times these bans can get out of hand due to outside interferences that a player has no control of. (i.e power outages, neighborhood internet outage)

    And to say just don't manually DC in the first place, is not addressing the core issue.

    (Im seeking better solutions.)

    Players manually DCing should be penalized. At the same time, as you understand already, there instances that cause undeserved penalties. There needs to be better incentives to keep players from DCing. Examples, match ending immediately if a DC occurs. Also, not punishing by de-pipping survivors for being tunneled, camped and slugged would also incentivize players not to DC.

    If you haven't manually dc'd than you have to check your Internet settings from your modem or router.

    Cause getting a 5hr ban means you got disconnected a hell of a lot times.

    I get that you want people who dc on purpose want to get punished and those who have some power outage or something to not getting punished.

    In a perfect world that would be possible, but then again, in a perfect world no one has to dc or have power outage.

    But the reality is that there is now a to check whether or not someone dc'd manually or he had a power outage of some sort.

    So in other words since they can't check they need to penalise everyone who dc, whether it is deu to a power outage or manually dc.

    If they didn't then people would abuse it.

    Do you have a lot of internet/power outages in your country/neighbourhood?

    Then how bad or mean it my sound, until you are in a place with stable Internet, online gaming isn't something for you.

    And if you get penalised for connecting loss, then it would be wise to avoid it for the mean time

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981917#Comment_1981917

    On the topic of unjustified bans vs justified bans. There is no way to determine one from the other, and as such both have to punished. The difference being the size of the punishment. This is why the bans start small and also why in my pip punishment i excluded the 5 min ban from increased punishment.

    As for your comment regarding playing at appropriate times, that is very much the same as me telling you not to dc, wait for bad weather to clear up, or to to fix your internet or system issues before playing to avoid dc penalties.

    As for your reasons why players dc, yes getting camped sucks, but it is part of the game. What i would say to this is if you are on the hook/slugged, whatever it is that disallows you from doing things that generate bp and emblem points, you should passively gain points based on what your team is doing with that time.

    So in a situation where you are getting camped by bubba in the basement as an example and therefore buy your team time to finish a gen, you would gain equivalent bp for the completion of that gen, and a safety pip as bonus for good sportsmanship and teamplay.

    The problem that arises from here is if your teamamates are garbage and dont acomplish anything but thats matchmaking which is a whole seperate issue,that we have to hope the new mmr will fix somehow. Which is another reason that people dc, that they are actively trying to fix

    "So in a situation where you are getting camped by bubba in the basement as an example and therefore buy your team time to finish a gen"

    You de-pip regardless if teammates do well and your facecamped without an unhook at 4 gens. Matches like these leads to:

    The mindset that, "Well if I'm going to de-pip anyway. Might as well just DC", should not be a ongoing tradition.

  • @WestManTooth210 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981992#Comment_1981992

    "So in a situation where you are getting camped by bubba in the basement as an example and therefore buy your team time to finish a gen"

    You de-pip regardless if teammates do well and your facecamped without an unhook at 4 gens. Matches like these leads to:

    The mindset that, "Well if I'm going to de-pip anyway. Might as well just DC", should not be a ongoing tradition.

    See now whos not reading, i suggested a change to reward the player on the hook. I will wait while you re read my post and give you a second chance to reply.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981685#Comment_1981685

    Because you dcing at the start of the match because you don't like the killer, map or got downed first is wasting everyone else's time. You are not entitled to waste their time just because you don't like something that occurred during a match. Doesn't matter if it is tunneling, camping, slugging or just a bad map, if you can't handle these things, then this game isn't for you.

    DC penalty is doing a fine job by preventing people like you from ruining other peoples games. I hope they make it harsher.

    Make it harsher? Uh, no. It's fine.

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1982027#Comment_1982027

    See now whos not reading, i suggested a change to reward the player on the hook. I will wait while you re read my post and give you a second chance to reply.

    You mentioned that you gain passive points with facecamping and slugs. Thats ideal. That's what I want. But you also mentioned this.

    "you should passively gain points based on what your team is doing with that time."

    Lets say your teammates do well (dont forget about bad teammates). Does that guarantee you a pip? Even a safety pip? Do those passive emblem points feed into one emblem category? Thats what you did not mentioned. That's why I responded with that.

  • @WestManTooth210 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1982036#Comment_1982036

    You mentioned that you gain passive points with facecamping and slugs. Thats ideal. That's what I want. But you also mentioned this.

    "you should passively gain points based on what your team is doing with that time."

    Lets say your teammates do well (dont forget about bad teammates). Does that guarantee you a pip? Even a safety pip? Do those passive emblem points feed into one emblem category? Thats what you did not mentioned. That's why I responded with that.

    Again if you WHOLE post i do cover matchmaking at the end and express hope towards mmr fixing that.


    Now lett me ask you a question. Since people who dc already dont care about the bp/shards they throw away and with the rank system being changed to make it essentially irrelevant. What kind of reward would be needed to stop people from dcing? I ask this because i really dont think there is one that would make people change their mind set.

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1982093#Comment_1982093

    Again if you WHOLE post i do cover matchmaking at the end and express hope towards mmr fixing that.

    Now lett me ask you a question. Since people who dc already dont care about the bp/shards they throw away and with the rank system being changed to make it essentially irrelevant. What kind of reward would be needed to stop people from dcing? I ask this because i really dont think there is one that would make people change their mind set.

    In my opinion you have to approach DCing by 3 fold.

    Make more incentives as you said with bubba example to deter the "Well if I'm going to de-pip anyway. Might as well just DC" mindset.

    Find a better balance and better method that would make possible to end matches instantly after a DC at start of match. (Im sure you have seen a chain reaction of hook-suicides and chain reaction of DC's after one player DC's.) This ties into "Well if I'm going to de-pip anyway. Might as well just DC". Keeping in mind ways to not punish bystander players.

    Deterring the need for killers to camp and tunnel while not making matches too easy for competitive survivors.

  • @WestManTooth210 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1982133#Comment_1982133

    In my opinion you have to approach DCing by 3 fold.

    Make more incentives as you said with bubba example to deter the "Well if I'm going to de-pip anyway. Might as well just DC" mindset.

    Find a better balance and better method that would make possible to end matches instantly after a DC at start of match. (Im sure you have seen a chain reaction of hook-suicides and chain reaction of DC's after one player DC's.) This ties into "Well if I'm going to de-pip anyway. Might as well just DC". Keeping in mind ways to not punish bystander players.

    Deterring the need for killers to camp and tunnel while not making matches too easy for competitive survivors.

    Ok i get the premise I'm specifically asking you, what kind of incentives do you think would be viable to use to prevent dc's knowing that bp/shards dont work and pips wont either since they are going to tied to a bp bonus anyways?

    This question also applies to deterring camping and tunnelling because again when camping/tunnelling you get less bp and pips.

    As for ending matches immediately after a dc i explained the pitfalls of this in a previous post, but once again if the bp/shards arent enough to keep people playing after one person dc's and knowing that pretty soon pips wont matter either. What would it require.

  • @WestManTooth210 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981580#Comment_1981580

    Being punish again for something you already did punishment for is unjustified. And to say, the DC system cant and should not change is also counter productive. Remember, devs said hackers and malicious players were able to cause other players to time out and get a time penalty. Think about it.

    The argument isn't that DC punishments can't ever be improved. The argument is they worked exactly as intended here, and you got everything coming to you. That is justice.

    You've not actually proposed any viable alterative, nor have you even outlined meaningful injustices that might warrant abandoning it for less effective yet "fair" alternatives (more prone to abuse by people like yourself). You're only arguing some theoretical misapplication of justice as your avenue to escape the meaningful pursuit of justice as it occurred here. A distinction fooling no one.

    You weren't wrongfully punished twice. The system actively takes accident potential into account with the penalties dolled out, whereas you anticipated hiding your disconnects under that umbrella of goodwill afforded everyone via inconsequential initial punishments.

    You also shouldn't cite axioms like "double punishment is unjust" as the sole reason you should avoid any meaningful punishment, when:

    • (A) you've now got the substantial burden of proving the axiom is even true in the first place, and then proving your circumstances actually meet that standard,
    • (B) that's not strictly true, as these events mirror the concept of parole violation, in which lesser crimes (even the appearance of criminal association depending on the terms) similarly invalidate the notion of that prior crime "being paid for" already, and...
    • (C) your circumstance damn well suggest otherwise, where--if you definitely wanna label this double punishment--well, clearly double punishment must be justified at least sometimes--as there's no doubt you're deserving of harsher punishment with intended DCs expecting to manipulate the system in a way you can shrug off.

    In a perfect system... you would have been barred 5 hours that first time around. Perfect isn't possible though, so we err on the side of caution with an allowance for valid/accidental disconnects with penalties short enough to match those real occurrences.

    The fact you faced actual consequences for a calculated abuse of the system you figured would fly under the radar... all because you took-advantage of the safety-net we're normally afforded, only to end up needing it for real... yeah, that's the furthest thing from injustice. That's, like, divine justice by way of irony.

  • @Ecstasy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981710#Comment_1981710

    The argument isn't that DC punishments can't ever be improved. The argument is they worked exactly as intended here, and you got everything coming to you. That is justice.

    You've not actually proposed any viable alterative, nor have you even outlined meaningful injustices that might warrant abandoning it for less effective yet "fair" alternatives (more prone to abuse by people like yourself). You're only arguing some theoretical misapplication of justice as your avenue to escape the meaningful pursuit of justice as it occurred here. A distinction fooling no one.

    You weren't wrongfully punished twice. The system actively takes accident potential into account with the penalties dolled out, whereas you anticipated hiding your disconnects under that umbrella of goodwill afforded everyone via inconsequential initial punishments.

    You also shouldn't cite axioms like "double punishment is unjust" as the sole reason you should avoid any meaningful punishment, when:

    • (A) you've now got the substantial burden of proving the axiom is even true in the first place, and then proving your circumstances actually meet that standard,
    • (B) that's not strictly true, as these events mirror the concept of parole violation, in which lesser crimes (even the appearance of criminal association depending on the terms) similarly invalidate the notion of that prior crime "being paid for" already, and...
    • (C) your circumstance damn well suggest otherwise, where--if you definitely wanna label this double punishment--well, clearly double punishment must be justified at least sometimes--as there's no doubt you're deserving of harsher punishment with intended DCs expecting to manipulate the system in a way you can shrug off.

    In a perfect system... you would have been barred 5 hours that first time around. Perfect isn't possible though, so we err on the side of caution with an allowance for valid/accidental disconnects with penalties short enough to match those real occurrences.

    The fact you faced actual consequences for a calculated abuse of the system you figured would fly under the radar... all because you took-advantage of the safety-net we're normally afforded, only to end up needing it for real... yeah, that's the furthest thing from injustice. That's, like, divine justice by way of irony.

    What an enjoyable and well written comment!

  • @WestManTooth210 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981236#Comment_1981236

    It's not convoluted at all if you are open minded to the idea. If your agenda is just to repeat the same counter argument we all already know, then youre not actually here to see the full perspective of the original post.

    Bro it's convoluted because most people are missing whatever your point is, even with the edited original post.

    And after reading most of your comments, it really seems like your issue is with aspects of the game that you dislike, masked by bringing up that you dislike that are temporarily banned from playing after deciding to leave so that you don't have to put up with those annoying gameplay aspects. I guarantee you, for the vast majority of people who DC because they dislike what is going on in the game and selfishly only care about their experience in a TEAM game, "well, I'm gonna depip anyways" does NOT factor into the decision that they ultimately make regarding DCing. If that mattered to them, then the fact that they are going to lose bloodpoints, shards, xp, etc., would also matter to them and be an even bigger deterrent than a single pip that could be gained or lost just as easily in the next game. It's really not on BHVR to babysit rage quitters.


    There is no real argument to be made here. You either stick the match out (go afk if you have to, like you would anyways with a five minute ban) or accept your penalty. People who aren't having a good time don't get to extend that bad time onto someone else by making the game less enjoyable due to how much the game changes when a single player leaves the match. And as for hardware, software, and internet issues- I am PERFECTLY FINE with the DC penalty discouraging people who can't get their setup together enough to consistently play through a match, from playing.

    Of course it's ideal that you wouldn't get punished for unintentional disconnections, but until BHVR has a way to ferret out the absolute true reason for a DC (which is completely 100% impossible) there can be no distinction made, and therefore bans must be meted out no matter what.


    Anyways, it really sounds to me like your issue isn't with DC penalties. It's with aspects of the game that you dislike enough that you disconnect. Again, I guarantee you, that for the great majority of players, caring about depipping from DCing doesn't matter enough to them to prevent them from making the decision to DC.

  • It's pretty clear many of you are too concerned with my ban specifically than the greater issue at hand.

    The thread was about finding better solutions for the current ban system, and not making the same arguments to defend what is not a perfect ban system. And sometimes those solutions might require changing gameplay itself.

    It seems like I must handle the issue in a different approach. I am retiring this thread, and plan maybe to make a more dumbed down version that will not make me the sole focus of it (which this thread was not meant to be about).

  • You must DC a lot if you got slapped with a five-hour ban. Maybe stop doing that, and then an errant crash won't have such a massive impact on you in the future?

    I've also been DC'd by a game crash or something else out of my control, and I know it sucks. But the game can't differentiate between whether it was an action you took or an action out of your control. If it did try to differentiate, people would find ways to game that system.

    Also: "There needs to be better incentives to keep players from DCing. Examples, match ending immediately if a DC occurs." No, there does not need to be an attempt to placate serial DCers. You just shouldn't do it. If you decide you're going to play Dead by Daylight, then play Dead by Daylight, don't DC.

  • @WestManTooth210 said:

    It's pretty clear many of you are too concerned with my ban specifically than the greater issue at hand.

    The thread was about finding better solutions for the current ban system, and not making the same arguments to defend what is not a perfect ban system. And sometimes those solutions might require changing gameplay itself.

    It seems like I must handle the issue in a different approach. I am retiring this thread, and plan maybe to make a more dumbed down version that will not make me the sole focus of it (which this thread was not meant to be about).

    Before you do mind answering my question that has nothing to do with your ban? Its in the quote below.

    @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1982207#Comment_1982207

    Ok i get the premise I'm specifically asking you, what kind of incentives do you think would be viable to use to prevent dc's knowing that bp/shards dont work and pips wont either since they are going to tied to a bp bonus anyways?

    This question also applies to deterring camping and tunnelling because again when camping/tunnelling you get less bp and pips.

    As for ending matches immediately after a dc i explained the pitfalls of this in a previous post, but once again if the bp/shards arent enough to keep people playing after one person dc's and knowing that pretty soon pips wont matter either. What would it require.


  • i hate it when the game actually crashes for BHVR reasons and you get penalized... is like get penalized even if it wasnt your fault, take that ban and wait, amazing

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