The real reason for stripping animations out of the game

https://youtu.be/vmF7w77r1bs

The sIcK jUk3 montages have already begun. So kewl d00d. Totally makes the game look worthwhile to prospective buyers.

For comparison here is Super Mario 64. This game is almost 25 years old. It has better turning animation for the character than DBD does 25 years later.

https://youtu.be/XnqGFn0Byg4

Your game is a joke.

Tagged: ModTrusted

Comments

  • I can't believe I'm unironically seeing more posts complaining about 360s. This community is so amazingly weird sometimes

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1970723#Comment_1970723

    Apparently I do, which is fair since survivors also get spoonfed on hits in general. This isn't like CoD where you can melee attack without someone even being on your screen and you hit them. You must have perfect aim at point blank, and even then aim dressing will rob you. I keep having seasons where I think I've outgrown 360s, but then I get 360d. They're very unhealthy for the game since they only work on "bad" killers and killers who get aim dressed more often like Demogorgon and Legion.

    You don't need to have perfect aim to hit a survivor. You're making it sound way harder than it really is. Now if the hitbox was the size of the character model that'd be a different story.

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1970753#Comment_1970753

    You don't need to have perfect aim to hit a survivor. You're making it sound way harder than it really is. Now if the hitbox was the size of the character model that'd be a different story.

    That's half the problem: the survivor hitbox is deceptive. You have to aim at their feet to have the most accurate chance of hitting them, especially with Hillbilly's chainsaw, but that will cause you to lose them as soon as they pass out of your fov. Despite people complaining about the new animations, they were leagues more accurate as to where the survivor actually was. I simply didn't get 360d while they were in the game.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1971017#Comment_1971017

    That's half the problem: the survivor hitbox is deceptive. You have to aim at their feet to have the most accurate chance of hitting them, especially with Hillbilly's chainsaw, but that will cause you to lose them as soon as they pass out of your fov. Despite people complaining about the new animations, they were leagues more accurate as to where the survivor actually was. I simply didn't get 360d while they were in the game.

    The hitbox isn't deceptive, it's literally a box around the Survivor and it's the exact same for each one.

    You didn't get 360'd and basically got free hits because the Survivors were desynced before 4.5.2.

    In the original post the video is a montage of 360's during the desync issues WITHOUT THE CHANGES TO THE ANIMATIONS.

    Using that as an example shows how incredibly bad both you and the OP must be at Killer.

  • @TheWarNung said:

    https://forum.deadbydaylight.com/en/discussion/comment/1969453#Comment_1969453

    Agreed. this OP has been whining all day about how the new animations look more realistic because survivors couldn't 360 anymore until the latest hotfix. Even though the new survivor animations look like everyone's crapped their pants and are hotfooting it to the toilet before it starts leaking down their pants legs.

    But apparently fixing punctured lungs with a hearty backrub is perfectly realistic because it doesn't involve wounding this guy's fragile ego with a cheap and easily-counterable gimmick.

    We should also remove looping, killers should be jumping around tiles because dropping a pallet and doing them owie is so unrealistic.

    According to killer mains we should also remove wiping animation of their weapons after attack because who does that? It's so unrealistic duh

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