Twins Change Idea
Hello fellow dbd players. I wanted to share my suggestion on how to change the Twins to make them (at least in my opinion) more enjoyable.
Since they consist of 2 things:
- Charlotte (a normal M1 Killer without any Power)
- Viktor (a worse Demo who cannot break pallets with his pounce and who cannot pick up Survivors.)
There are many issues with this Killer which make me hate them more than any other Killer from both sides. My focus to change the Twins would be to make Charlotte more appealing to play as and not just use Viktor to try and slug everyone, because downing someone with Viktor and being forced to switch to Charlotte to then walk all the way to the slugged Survivor is very frustrating.
There is also this camping issue where you can leave Viktor near a hook as a radar if someone is coming for a safe while you chase the others as Charlotte, practically camping while also playing the game. I know that you can crouch in order to not be detected but his detection range is 16 metres. So crouching all the way to the hook is a bit stupid in my opinion.
So basically, the main reason I don't play the Twins is because there is Demo, who is far stronger. Why should I play an M1 Killer with a pocket Demo who isn't that good either.
So my Change Idea would be:
VIKTOR:
- When Viktor successfully downs someone with a Pounce, he cannot be kicked. He will only be kickable when missing a pounce.
- Latching onto a Survivor remains unchanged. You switch to Charlotte like normal.
- Reduced Pounce charge time from 1 second to 0.75 seconds.
- Increased the cooldown when missing a Pounce from 3 seconds to 4 seconds.
- Reduced the Killer Instinct Radius of Viktor to 8 metres down from 16 metres.
- If Viktor is kicked, he will not regrow inside Charlotte, his corpse will stay dead on the Floor and can be awoken by Charlotte doing a new action.
- Viktor will not be destroyed automatically anymore when he is idle for to long.
CHARLOTTE:
- Switching from Viktor to Charlotte takes 2 seconds down from 3 seconds.
- When switching from Viktor to Charlotte, Charlotte gains a 15 % Haste Effect for 5 Seconds. She cannot attack during those 5 seconds. (It's mainly to get to the slugged Survivor quicker.)
- When Viktor is crushed, Charlotte can see Viktor's Corpse's Aura.
- Charlotte can recall Viktor at any point and he will we regrow inside her body within 6 seconds.
- Charlotte can reanimate Viktor at any point during the Trial. This action takes 6 seconds and after that, Viktor will jump into Charlotte's body.
- When Viktor is crushed by a Survivor while he is on the floor, Charlotte will enter her Rage Mode.
CHARLOTTE'S RAGE MODE: (lasts for 45 seconds by default)
- While Charlotte is in Rage Mode, all Survivors will suffer from the "Exposed" Status Effect.
- Charlotte's basic attack lunge is increased by 50 % during Rage Mode.
- Breaking a pallet or vaulting a window while is 15 % faster during Rage Mode.
- Charlotte's Terror Radius covers the whole map and plays the "Chase theme" for all Survivors during Rage Mode.
- If Charlotte reanimates Viktor during Rage Mode, Rage Mode immediately ends.
- After the end of Rage Mode, Charlotte becomes a basic Killer.
RESTRICTIONS: (Remain unchanged but I will still list them here)
- You cannot switch between Killer or release Viktor when inside a radius of:
- 16 metres of a hook.
- 6 metres of the hatch.
- 4 metres of an Exit Gate.
ADD-ONS:
Common:
Toy Sword:
- Reduces Pounce cooldown by 0.25 seconds. (down to 3.75 seconds from 4 seconds)
Tiny Fingernail:
- Reduces Viktor's unbinding time by 0.5 seconds. (down to 0.5 seconds from 1 second)
Soured Milk:
- Increases Viktor's Killer Instinct Radius by 2 metres. (up to 10 metres from 8 metres)
Cat Figurine:
- Displays Target location of a Pounce.
Uncommon:
Madeleine's Glove:
- Increases Charlotte's Rage Mode by 5 seconds. (up to 50 seconds from 45 seconds)
Ceremonial Candelabrum:
- Reduces the time to reanimate Viktor by 2 seconds. (4 seconds down from 6 seconds)
Cat's Eye:
- Viktor's shrieks stop when the Pounce is fully charged.
Bloody Black Hood:
- Increases the Haste Effect duration after switching to Charlotte by 2 seconds. (up to 7 seconds from 5 seconds.)
Baby Teeth:
- Survivors removing Viktor suffer from the "Blindness" Effect for 60 seconds.
Rare:
Weighty Rattle:
- Survivors removing Viktor suffer from the "Mangled" Effect.
Stale Biscuit:
- Reduces Pounce cooldown by 0.75 seconds. (down to 3.25 seconds from 4 seconds)
Sewer Sludge:
- Increases the Haste Effect duration after switching to Charlotte by 4 seconds. (up to 9 seconds from 5 seconds.)
Rusted Needle:
- When latching onto a Survivor as Viktor, as Charlotte you can see Survivor's Auras within a 16 metre radius of the incapacitated Survivor for 6 seconds.
Madeleine's Scarf:
- Increases Charlotte's Rage Mode by 10 seconds. (up to 55 seconds from 45 seconds)
Very Rare:
Victor's Soldier:
- After a Survivor removes Viktor from their back, their Aura is revealed to Charlotte for 6 seconds.
Spinning Top:
- Survivors drop any Item they are currently holding when pounced by Viktor.
Forest Stew:
- After Charlotte's Rage Mode ends, she will become Undetectable for 16 seconds.
Drop of Perfume:
- Survivors within Viktor's Killer Instinct Radius suffer from the "Oblivious" Effect.
- After leaving Viktor's Killer Instinct Radius, Survivors remain oblivious for an extra 10 seconds.
Ultra Rare:
Silencing Cloth:
- After Charlotte's Rage Mode starts, see all Survivors Auras for 4 seconds.
Iridescent Pendant:
- When unbinging Viktor, all Survivors will scream and reveal their location for 4 seconds.
So that would be my idea to change the Killer. Personally, I'd play them more if they were like that and I'd enjoy getting chased by Charlotte more since she has the potential to become more dangerous when her brother is killed.
Tell me your opinion and give feedback if you want. Is it to much, do they need something else or more or are they fine how they currently are?
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