If everything would be like before that awful update, you would be stunned if you spotted a survivor jumping out of the locker and actually running away for a half a second. If you approached that locker in that time, you would be stunned.
Because... Head On generates magnetic aura on the locker for longer than the jumping out animation actually plays.
Thankfully, huge desync is there, so we can hit survivors, while on their screens they are 10 meters away already.
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Comments
It happened because you swiped rather than lunged. It functions the same way as hitting survivors through pallets.
Smh bro they need to fix that locker hit reg bug, all these locker mains always abusin bugs.
This is a joke if you couldn't tell
Be glad current desync issue exist.
If everything would be like before that awful update, you would be stunned if you spotted a survivor jumping out of the locker and actually running away for a half a second. If you approached that locker in that time, you would be stunned.
Because... Head On generates magnetic aura on the locker for longer than the jumping out animation actually plays.
Thankfully, huge desync is there, so we can hit survivors, while on their screens they are 10 meters away already.