Should there be a more tactical element to the game?

Hear me out. Right now both Survivors and Killers don't offer much of an incentive to have different builds or various tactics. Often you only see varied builds and approaches if a streamer is memeing or if someone's 'forced' to do something for a challenge.

What if the game would radically change its mechanics to make things more tactical?

As in Survivors and Killers would get boost or set-backs to certain perks depending on their character. For example, SprintBurst would last longer and have a faster cooldown on Meg or Yui, but things like e.g. spine chill would be lowered for them (as both can get a bit of tunnelvision lorewise).

Or Killers like Deathslinger would get a boost on tracking perks like Bloodhound or Spies etc.

Likewise Charms would now actually do something (give a speedboost, increase aura range etc)


This would be a ton of work, and I just know some people would cry 'bloody murder' over it, but it might add some much needed fresh air to the game.

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