New Movement System
When you quickly turn then immediately turn in the opposite way, (like to dodge a hatchet or fake a killer) your character slows down to a screeching halt for almost a second as it transitions to the opposite direction. It's not snappy like it use to be. Its terrible. Please look into it. Its like your character slips on ice before going the opposite direction making it almost impossible to quickly dodge an attack or do a quick spin and hop through a window like you use to be able to do. Thank you.
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