NOED Rework Idea

The Rework

During the match the Killers basic attack applies the deep wounds affect. When the last generator pops, as long as there is one dull totem on the map, it becomes a Hex Totem and the killer gains the ability to mori the survivors. Otherwise the perk is deactivated.

The explanation

The reasoning behind this rework suggestion, is to maintain the perks power without it feeling like a cheesey way to change the outcome of a losing game. Unlike the old version, the new NOED will be active during the game, to help slow survivors down, but also warn them that the killer has a deadly end game perk. It's because of this warning that the survivors have during the match, that the killer gains the ability to mori the survivors should the killer successfully defend a dull totem to the last gen.

Conclusion

The new NOED keeps its power and lethality, and the survivors gain a warning, and no longer have to worry about the deadly power creep coming out of nowhere, making NOED a high risk/high reward perk for the end game.

The only issue I see with the rework, is solo survivors have no way in knowing they got all the dull totems, so there would need to be a totem counter and/or a unique noise/visual notification when all 5 totems are destroyed on the map.

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