New Bold SVR's Perks Idea

These are 3 perks intended for a new character 

with a strong focus in Boldness, specifically 

being a supportive decoy. There is a balance 

between work and play so to speak when it 

comes to switching up and doing gennies. 


This is my first draft. Please be objective & give 

any improvements needed, missing technical 

details for the game engine, 

as well as compliments. 

Thank you for your interest 

& See you in The Fog!



1) Redemption:

Your summers in sports camp have taught you it is so rewarding working as a team.


Gain 1 Token for each generator completed

While being chased by The Killer.

Once all (4, 3, 2) tokens have been earned

You receive a health state once per trial.


2) What A Rush!:

Helping people in a bind has always exhilarated you.


Unhooking another Survivor

After being chased by The Killer

Within 30 seconds ago

Exhilaration becomes activated.

Your speed while healing, repairing, opening, 

Unlocking, cleansing, sabotaging, unhooking, 

& Vaulting receives an increase of 

(10%, 15%, 20%) for 30 seconds.

Once the timer ends you become Exhausted

For a duration of 60 seconds.

- Exhilaration can not be activated while Exhausted.

- You do not recover from the Exhausted status effect while running.


3) Wild Goose Chase:

You know how to get a bully's attention

And then ghost him once your friends are safe.


Once you have succeeded 2 Skill Checks

When another Survivor is in the terror radius

Outside of 30 meters from you

Your aura becomes visible to The Killer

Until The Killer looks in your direction.

Once you have been seen for 5 seconds

Your aura is hidden again

& The Killer's aura is revealed to you

For (5, 10, 15) seconds.

- Increases your chances of becoming The Killer's Obsession

- The Killer can only be obsessed with one Survivor at a time


Note: This I am posting in the forums as well as passing it onto the team at BHVR.

Comments

  • these are great, it’s just too bad behavior is stubborn. They might love your idea but won’t implement it out of stubbornness. Very many good ideas on here get over looked

  • 1) Is just Mettle of Man but instead of getting hit, the generators get completed. 2 generators will almost always get completed too. (unless you mean that YOU must complete the generators)

    2) Has a pre-activation. AND it exhaust you. Why would it exhaust you?

    3) I do like this one!

  • @Milo said:

    1) Is just Mettle of Man but instead of getting hit, the generators get completed. 2 generators will almost always get completed too. (unless you mean that YOU must complete the generators)

    2) Has a pre-activation. AND it exhaust you. Why would it exhaust you?

    3) I do like this one!

    By the way, the 1st one is actually meant to say that if you get downed or hooked the perk deactivates. Like you have to be good at this, lile No0b3, haha.

    Basically it is supposed to be for when others are working on gennies while you distract the killer. But yeah it needs work.

    2) Omg 😆 you're right! I was trying to keep so many aspects between my perk and the game engine balanced as well as within my perk aspects that I added that. And it really isn't necessary & makes no sense. On the other hand, any ways it should or could be more balanced or more interesting?

    3) Thank you, I feel this one is the most solid. It also encourages Bold types to do the frikin gennies, lol 😂


    @matthewg64 Thank you. Though BHVR has subtly & otherwise implemented my ideas before to an extent. They also are the reason I started posting my ideas in the forums. They said they would consider it but to post in the community to get feedback & to develop it more. That was with my ideas for 2 killers. One that is a Black Widow with spiders & the other is a crowmancer based on the Irish goddess The Morrigan. 😁😈


    @Aissakur said:

    https://us.v-cdn.net/6030815/uploads/677/BK68EANANHVY.jpg

    I sent this to BHVR & they suggested I also post it here

    Please discuss & share ideas!

    Jul 23, 18:16 EDT

    Dead By Daylight

    Killer Concepts

    Killer: The Raven

    Difficulty: Easy

    Power: Talon of the Sentinels

    Based on The Morrigan of Irish Mythology

    she specializes with crows in the trial

    Calling them from the shadows to stand guard & wait to attack when a survivor is near

    Their attack instantly puts the survivor into the dying state

    Perks:

    1) Eye of the Rook: Reveal auras of survivors passing crows, even if not triggered, within a nearby range

    2) Quiescent Guise: based on Calm Spirit but helps the Killer with stealth additionally by temporarily hiding the red stain & likewise uses a distance stat

    3) The Vindictive Curse: For dealing with idling/AFKing

    Each crow (3 tiers) overhead causes the survivor to have the hindered status effect to movement & action speeds

    Backstory:

    An Irish cottage dweller who kept an aviary surrounded by a Celtic maze garden

    As a pagan she prayed to The Morrigan, a goddess who could teach her to overcome life's challenges through difficult lessons

    The terflord after having raised land taxes extensively over the years demands she pay her overdrawn debt on her lease

    In the meantime she had been studying folklore about her matron deity leading her to discover that the goddess was once Queen Branwen and her lineage is tied to her own family line

    At her home altar during a ritual it is revealed to her she is the reincarnation of The Queen of the Cymrag

    Delving into madness & dark arts while plagued by anxiety from the constant harrassment from the lord's men at her door increasingly more often she trains her blackbirds to lust for blood hoping to send them in the night as sentinels over her estate

    An epidemic of bird related crime causes the common people to become superstitious & fear her restoring her title as The Great Queen or Lady Death

    At last she is stormed, enshackled, imprisoned, judged, & sentenced to execution reliving her ancient legend

    Killer: The Weaver

    Difficulty: Intermediate

    Power: The Final Temptation

    A seductive mother of spiders who lays web traps with her brood ready to attack on lockers, pallets, vaults, generators, & other interactive objects

    When a survivor interacts with a webbed object her brood injures them & the webbing momentarily obstructs their view

    The survivor must do a mend like action to get rid of the webbing otherwise the venom timer will end downing them & cocooning them

    They will not be able to recover or crawl

    Perks:

    1) A Tingling Feeling: When a survivor is sneaking up on a hook just outside the terror radius the killer gets an auditory warning in the same direction they face

    2) Eyes Of Eight: Briefly shows aura of a survivor approaching an Active Totem when far away from the killer

    3) We Are Many: Break Action enables a small Terror Radius emitting for a moderate duration up to 3 at once

    Backstory:

    A black widow woman who poisoned her husband out of jealousy & suspicion

    She weaved on a spindle as a trade

    Years of living alone made her reclusive

    Surrounded by cobwebs she grew fond of the spiders & saw her own nature in them

    Eventually her home overswarmed by loxidae she died in her sleep having retained toxins from their bites over too many nights

    I give full permission for Behavior Inc. to use these ideas without credit to myself & in anyway they see fit

    It would make me happy to see anything implemented into Dead By Daylight inspired by these submissions of mine

    See you in the Fog,

    Aissakur

    ^_^V Peace

    PS: Please note attached art (not mine, from DeviantArt perhaps?) which initially gave me the idea to implement my favorite Celtic Goddess into the gameplay


  • Edited for clarity

    Unfortunately, the first perk would be way too strong for OoO users that are even halfway decent in chase. With all resources available at the beginning of a match, OoO users could easily find the killer immediately while teammates slam out gens. Even if you set the minimum gens needed for the perk to activate to 3 gens, that can be the first chase of the game. Having to hit that first survivor 3 times for your first down with two gens left is basically a lost game at that point.

    As the other person said, I think Exhilarated should have either a prerequisite OR cause exhaustion, not both. I also think the values are a bit too high, particularly for gens. Maybe if you remove gen speed it becomes a balanced perk. I also think it would be strong but not OP if the unhook prerequisite stayed, because if you make sure the killer follows you, that 20% vault speed is great in chase.

    Third perk is a solid perk. Not easily abused by high level chase survivors or SWFs, but still easily activated and useful, especially if you're trying to draw a killer away from a particular gen.