Game mode variant ides ( includes perks and affected killers )
In this game mode there are 6 safe boxes hidden around the map all of them are locked and you need to find a 3 digit code to unlock them they can be hidden on walls engraved you can m1 them to zoomn in on them if you have a hard time seeing them using these codes will unlock the chest and the survivor a device this or a special key that can be used to open 1 layer of the exit there are 6 layers to open the exit
In this game mode there is no hatch so no easy way out when the last survivor in the trial is alive there will be a 30s grace period where nothing happens unless they engage a chase after that grace period or engaging a chase there will be a 2:30s timer the gates will open allowing an escape during that time the survivors aura will be momentarily revealed on and off and if they are in a locker it will trigger a loud noise
Opening a gate takes 6s
Tool boxes all variants increase the amount of time a hook is broken for
Keys allow a minimum aura reading of your allies
Pigs traps will be triggered upon a gate being opened
Left behind makes your aura appear less often and reduces the time for gates to open by 30s
Franklin's if the special key is dropped by Franklin's all survivors near 24m of it will see the aura of the key and if it remains on the ground for the 90s it is teleported back to the box
Plunders instinct now reveals the aura of the safe boxes within 16m
Dejasavu briefly reveals 1 code location for 3s when a gate is open
Visionary and wake up you are always able to see the location of the gate and how many layers are left when holding a key
All perks that require the last gen to be done to activate activate when the gate before the final one is open
(Noed, adrenaline hope ect )
Bloodwarden if you down a survivor when one survivor has a key in hand and and the gate before the last one is opened the entity holds the gate shut for 60s if the gate is open it requires a hook to block the exit
(Can be played like normal blood warden but can have a new very specific scenario )
Ruin when ever a box is opened all codes in the map change numbers/ positions
Corrupt intervention upon starting the trial this perk will block 3 codes for 120s
Surveillance reveals the aura of survivors attempting to unlock the safe boxes for 4s
Gear head when you gain 2 stacks from your basic attacks your next hit will have a 25%reduced cooldown
Thrilling tremors will block safe boxes while active
Pop you have 45s to re seal an open box
Killers can't see the aura of the codes on walls but if the killer finds one he can smudge dirt or blood on it making it a bit harder to see and rending the code temporary unreadable for 45s survivors can unsmudge the code to read it again
If the killer remains within 2m of a safe box for x amount of time the box will be moved to a random location and be momentarily marked by a beacon for 4s (like the glass bead beacon )
If a Surivor is hooked while holding the special key they will lose it and it will be placed back in the safe box they got it from
If the survivor enters the wrong code into q safe box they will be faced with a skill check (with no warning que) if failed the killer will be notified of the box if the killer is running over charged they will be faced with a difficult skill check (still no warning que)
( I left surge out because idk what to do with it)
Edit freddy will teleport to his clocks
thanata phobia will slow down the time to open the gates on top of what it dose already
Prove they self when a survivor finds s code you see the location of said code
Better together when you find a code all other survivors see that code location
Thoughs
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