Idea for change to Legion's Power
This is probably a bit of an extreme change to the Power, but it could likely be pulled off through altering some of the add-ons instead, OR, just think of these ideas as a starting point for potential changes... Anyway, here is what I was thinking for Legion:
Implement a token system based on Feral Frenzy hits:
For each Survivor hit during a single activation of Feral Frenzy, gain a token. All tokens are consumed when Feral Frenzy ends, granting the appropriate buff(s) listed below. Token buffs do not stack, you gain only the benefit(s) listed for each tier/token amount gained/consumed.
- With 2 tokens gained, you'll suffer a greatly reduced stun when Feral Frenzy ends
- With 3 tokens gained, you'll suffer a regular stun, but Feral Frenzy is refreshed and immediately ready for use when it ends.
- With 4 tokens gained, Feral Frenzy becomes Fatal Frenzy (refreshed to full power) - For the remainder of the power, Frenzy hits on Survivors can now put them into the dying state. Tokens will not be gained during Fatal Frenzy, and the power duration will not be refreshed on any hits. The change from Feral Frenzy to Fatal Frenzy stuns Legion for 2-3 seconds as they become enraged.
Notes about Fatal Frenzy: A Fatal Frenzy hit on an injured Survivor puts them in the dying state. A Fatal Frenzy hit on a healthy Survivor injures them like normal, but The Legion can then follow up with another hit to down them if the Power is still active.
My thoughts on this are as follows:
Fatal Frenzy probably seems OP - allowing Legion to sprint around and now able to down Survivors with Frenzy hits? Crazy, right? Remember though, to even get into Fatal Frenzy mode, you'll have to have nailed all 4 Survivors during Feral Frenzy...not an easy task unless the whole team is nearby, which in my experience, isn't that often. So, Fatal Frenzy isn't something I'd expect to be utilized much, but it is an appropriate reward if someone can pull it off and/or an appropriate punishment if the Survivor team doesn't scatter. Plus, once activated, you have a limited window of time to make use of it, as the power does not refresh on hits in this state.
That said, the 2 and 3 token buffs will be reached far more often, and, in my opinion, aren't over the top but rather satisfy the more common requests I see for Legion - shortened stun (the 2 token buff), and faster power refill (3 token buff, an instant power refresh).
Too much/OP? Not enough? There are a lot of ideas out there that are far simpler of course and achieve what I see most people asking for but I thought this change could be workable and make Legion a little more interesting.
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