List of weak to decent perks that I thought of a buff or change for (ongoing)

Keep in mind most perks will still be bad or decent, but not total garbage. (Ok, maybe still garbage)

Deja Vu: This allows you to see the 3 closest generators to each other at the start and for 60 seconds every time a generator is completed. The progress of the generators can be determined by the intensity of their aura.

Lightweight: Your scratch marks and blood trails last for 1/2/4 seconds less than normal.

Babysitter: When you unhook a survivor, the survivor rescued will leave neither scratch marks nor blood trails for 12/16/20 seconds. While within 16 meters from the rescued survivor, you both receive a 5/6/7% movement speed bonus for 10/20/30 seconds. You and the rescued survivor see the killer's aura for 2/3/4 seconds.

Sole survivor: Your Aura cannot be read by the Killer within a maximum range of 20/22/24 meters for each killed or sacrificed Survivor. Once a survivor is killed or sacrificed, the remaining survivors gain the ability to see your aura within 20/22/24 meters for each survivor sacrificed. (I am unsure on this change)

No mither: When you are injured, you don't leave pools of blood. Grunts of pain from being injured are reduced by 50%. You can fully recover from the dying state. Taking a protection hit will inflict you with the deep wounds status effect for 20 seconds. (I am unsure on this change, tell me if this can be abused in any way or not)

No one left behind: When the exit gates are powered, you gain 100% more bloodpoints when healing and unhooking other survivors. You unhook and heal other survivors 50% faster. The auras of all other survivors are revealed to you. Your aura is revealed to other survivors.

Hangman's Trick: When carrying a survivor, any survivor who has entered a range of 8 meters from a hook in the last 4/7/10 seconds will have their aura revealed for 2/3/4 seconds.

Visionary: When within a range of 32 meters, the aura of all generators are revealed to you. You can determine the progress of generators by the intensity of their auras.

Boil over: Your struggling effects on the killer are increased by 75%. The killer will not be able to see the closest hook to them.

Second wind: When you heal a survivor for the equivalent of one health state, second wind activates. While second wind is activated, the next time you unhook yourself or are rescued by another survivor, you will gain an increased movement speed of 5/6/7% for 20 seconds. You are also automatically healed from the injured to healthy over a period of 10 seconds.

Blood echo: When you hook a survivor, blood echo activates. When blood echo is activated, all other survivors suffer from the exhausted status effect for 60 seconds. Any injured survivor makes 50% more noise from their groans of pain.

Forced penance: When a survivor takes a protection hit, they will be afflicted with the broken status effect for 60/70/80 seconds. The survivor will have their aura revealed for 5 seconds once they leave your terror radius after taking a protection hit.

Feel free to help me add to the list. Make sure you don't over-buff a perk with too many effects or make it abusable in any way, if so make sure to correct it somehow.

Comments

  • Iron Maiden: You open lockers 50% faster. If a survivor remains in a locker for more than 25/20/15 seconds they will be damaged a health state.

  • I think k i have a better change for Babysitter

    Babysitter

    While you have a reputation for being self-centred, you risk it all to help those in need.

    When you take a protection hit for a survivor they leave no scratch marks or blood trail for 10 seconds

    Your aura is shown to the killer for 5/4/3 seconds.

  • Your idea for Hangman's Trick feels a lot harder to use. I have another idea for it.

    While carrying a survivor, all hook in a 16/24/32 meter radius cannot be sabotaged by hand (Breakdown still works)

    For every survivor that is hooked, decrease toolbox efficiency and sabotage speed by 16%/18%/20%

    This is mainly because body-blocking sabo squads are annoying to play against and Hangman's Trick was supposed to exist to counter said squads

  • @dspaceman20 said:

    I think k i have a better change for Babysitter

    Babysitter

    While you have a reputation for being self-centred, you risk it all to help those in need.

    When you take a protection hit for a survivor they leave no scratch marks or blood trail for 10 seconds

    Your aura is shown to the killer for 5/4/3 seconds.

    This wouldn't really help though, the killer can still see where the survivor runs to and the aura reading would do nothing.