Killer Concept (Rough)

This is about the 4th iteration of this particular killer so the grammar and wording is liable to fixing and changing. I'm also aware that the perks are poorly worded, and I'm willing to believe that this perks/killer are unbalanced in some way, which is why I'm posting it here to get feed back on what to change.

The Watcher



The Watcher

28 Meter lullaby

12 meter terror radius

115% Movement speed

Medium Height


Passive

A Foreboding presence

The map is shrouded with a thick white mist which greatly limits survivors vision. Survivors within the mist will periodically see survivors and the watcher walk in the distance.

A figment of The watcher will seem to appear and will always stare in the direction of the survivor and the terror radius will randomly play. While not in a chase The watcher appears invisible to survivors not looking directly looking at her or outside 12 meters.

The mist is created by 5 pedestals. Survivors can cleanse the pedestals to create a ward that disperses the fog and reveals the killers aura within the ward. If all 5 pedestals are cleansed, The Watcher will reverse all pedestals state.   

The watcher can also interact with portals. Cleansed pedestals she interacts with will return to their dormant state. A dormant pedestal will passively create Red Eyes, which The Watcher can pick up to use later, and that pedestal becomes activated. Active pedestals will cause survivors within range to see windows blocked off, see generators as already completed, and see the aura of downed and hooked survivors in different locations than they actually are. Active pedestals can be cleansed, removing all effects and resting the time till a Red Eye is created

Active

Mysterious Red Eye

Red Eyes can be dropped, where they will float until they are picked up by survivors or used by the killer. The killer can press the active button while near an eye to enter it. While in the eye, she can look in a 360 degree radius and press the active button a second time to send a Horrific Projection which she controls. This projection moves at 150% speed and can move through objects. The projection can only last 5 seconds but can refreshed by flying threw another Red Eye, which also gives it a burst of speed. Press the basic attack button to do a short range grab, damaging any survivor hit by the attack. Missing the attack will cause the projection to disappear. The Projection can only move threw mist and flashlights will burn it. When The Watcher comes out of her power, she will return to her physical state where the Red Eye was, destroying the eye.

Eyes can be moved even if the eye is occupied by the watcher


Perks

Blood Starved

The perk started deactivated. Injuring a survivor fills the perks slightly. Survivors fill the progress of the perk so long as they stay injured. The more survivors that are injured, the faster this perk fills up. One the progress is filled, you gain a 10% increase to movement speed for 10, 20, 30 seconds. Can be activated more than once, and perks that prevent bleeding don’t affect this perk.


Try as You Might.

This perk starts with 3 tokens. If a survivor would wiggle off while you are carrying them, instead use up a token and reset their wiggle bar. If you are blinded or stunned, and you have at least 3 tokens, use up 3 tokens and keep carrying the survivor. You can have up to 6 tokens

Hex: Nearing Demise

Each time you hook a survivor, you get a token. This creates a loud noise notification, letting survivor know you have the perk. Tokens on Hex: Nearing Demise are added to other token based perk.

For example: hooking a survivor while you have this hex active and Hex: Devour Hope, will grant you a token for Hex: Nearing Demise and Devour hope tokens gained this way cannot be lost until the Hex is broken. Tokens are still gained as normal in addition to Hex: Nearing Demise. If This Hex is destroyed, all tokens will gained via this perk will be removed.


Addons (Names work in progress)

Pink #1

Survivors that interact with a pedestal or Red Eye will become exposed for 30 seconds

Pink #2

You now only have 1 pedestal. This pedestal cannot be cleansed. You gain 5% movement speed

Purple #1

Pedestals will reveals survivor interacting with them with the killer instinct

Purple #2

Considerably increase the duration of the Horrific Projection

Purple #3

You can now choose which Red Eye you spawn at when exiting the Red Eye

Purple #4

Survivors in the mist have a moderately increased chance for skill checks to appear. Succeeding a skill check while in the mist cause the generator to appear to explode

Rest are a work in progress


Survivor perks

Not the end

Finishing a generator (you only need to finish it, not complete the whole thing), you get a token. If you are hooked while on death hook, you spend a token and can struggle for 3 seconds. After those 3 seconds, another token will be expended for an additional 3 seconds. This continues until you run out of tokens, or you are the last one alive. You can have up to 5 tokens


Not this Time

While on second phase survivors within 12 meters gain haste for 7% and don’t make scratch marks. Once you are unhooked, you aura is revealed to the killer for 25,20, 15 seconds, and the killer can kill you by their own hand if they down you. This perk deactivates during the end game collapse, or once all generators are done.


Second Verse

After completing an action, the next time you complete that action, you get 3 Tremendously difficult skill checks that award you 1000 blood points in the category respective to that action. If you hit all 3 skill checks you get a token for each perk you equipped that can gain tokens.  Failing the skill checks does not cause a noise notification

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