Turns out Iron Maiden is kinda funny on The Twins.
If anyone is foolish enough to hide in a locker while Victor is being controlled, and he knows which locker they went into (so he can lock them inside temporarily), even if Charlotte cannot reach the locker in time before the survivor breaks out of the locker, she can usually get there in time to insta-down them shortly after they break free.
It’s pretty funny. And The Twins are likely to get this one time only in a match, but it’s entertaining nonetheless.
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Another interesting perk on Twins is, strangely enough, Dead Man's Switch. Although DMS is one of the worst perks in the entire game, Twins is the only killer besides Freddy and maybe a Blight who can get it to work. Just hook the Obsession, send out Victor preferentially with a speed addon and do a quick rush around the gens. It's hilarious watching them leave the gen and watch in despair as Victor doesn't even chase them and runs off to block another generator as they sit next to that 30+ second blocked generator they were just working on.
I'm kinda interested in Oppression + DMS. Does failing a skillcheck cause the generator to be blocked?
I don't even know what DMS does. I have never seen it lol.
OMG I never thought of that. That’s so clever. And yes, failing the oppression skill checks blocks gens if DMS is activated.
Dead Mans Switch. When the Obsession is hooked, DMS is activated for 45 seconds. Any survivors that stop repairs (or fail a gen skill check) causes the entity to block those gens until DMS timer runs out.
I'm not surprised. When you hook the Obsession (so it activates 3 times a game at maximum without intentionally getting DSed), it activates for 45 seconds. Any survivor that stops repairing a generator during this time causes the generator to be blocked for the remaining duration of DMS. It's one of the most situational perks out there; it's difficult to even activate, much less actually get value from. Most of the time you won't even block a generator with it because survivors will be repairing gens on the other side of the map, or they'll already be going for the save. Even when you block it, it's only blocking; no regression. This means you can't use PGTW on it, ever, due to Pop's nerf to 45 seconds. Ruin also won't apply for that blocking duration.
It is terrible.
It’s also worth noting that Doc can get value out of DMS with Distressing, by using Static Blast in an area that is likely to have a lot of survivor activity.
I suppose so, but if survivors are within 32-40m of you when DMS is active and repairing gens, you're most likely going to head to those gens anyways. It's neat but not worth it on him in my opinion.
If you ask me, they should rework DMS to no longer be an obsession perk. It works on every hook. But, in exchange, the duration is reduced; to, 30 seconds let's say.