You're used to getting and having your way. When facing another player at melee range you can push them a short distance. During the push, they have no collision with other players. Shove has a cooldown of 60/45/30 seconds.
"Move!"
@Peasant said:
You're used to getting and having your way. When facing another player at melee range you can push them a short distance. During the push, they have no collision with other players. Shove has a cooldown of 60/45/30 seconds.
"Move!"
@Peasant said:
You're used to getting and having your way. When facing another player at melee range you can push them a short distance. During the push, they have no collision with other players. Shove has a cooldown of 60/45/30 seconds.
"Move!"
So you go through someone basically?
The idea is that by pushing someone you force them to do a Dead Hard dash in the direction you're facing. The lack of collision with players during the dash allowing you to quickly pass through them in the event that something goes wrong. It will also prevent you from shoving people directly at the killer as human shields (though the killer can still hit them).
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So you go through someone basically?
The idea is that by pushing someone you force them to do a Dead Hard dash in the direction you're facing. The lack of collision with players during the dash allowing you to quickly pass through them in the event that something goes wrong. It will also prevent you from shoving people directly at the killer as human shields (though the killer can still hit them).