Perks Reworks Concept
Dead by daylight have lots of bad or unfair perks. So here is my ideas to chenge some of them:
Killers:
Hex: No one escapes death:
This perk is unfair because it rewards killer for playing badly.
Once the exit gates are powered, (not by closing hatch) if there is 1 dull totem remaining on map, Second dull totem will be fixed. This 2 totems will become hex. They will be as far as they can from each other And perks wont effect them (leader/undying etc) Cleansing one of them will deactivate perk.
While this hex is active:
-Entity Blocks Exit Gates (survivours cant open them)
-Survivours that are not in chase witll suffer from 3/4/5% hindered effect
Killer will have more time to kill survivours and this wont make unfair for survivours that were playing good.
Insidious:
This is simple one and will make this perk something more than just camping
10 seconds After hooking a survivours killer will gain undetectable status effect for 10/20/30s.
Survivours:
Kate adept change:
Windows of opportinuty:
This perk Should be for new players, but new players wont buy any DLC because they dont know this game and they dont know if they wanna spend money on it.
In my Opinion Replacing this perk with Kindred wouldnt be a bad idea (Kindred would be her teachable WoO wont)
Felix adept change:
Visionary:
Like WoO this perk is for new players. I would replace it with Deja Vu. So Deja vu would work like Visionary and Viionary like Deja vu.
Borrowed time:
This change will make so stealth killers or killer that can hit survivour from a distance wont be able to tunnel at all.
After unhooking a survivour when killer is 16/24/32m away from u will give unhooked survivour Endurance status effect for 12s
Baby Sitter:
After Rescuing Survivour From a hook u will get Endurance status effect for 2/4/6s. I dont think this change would be OP.
Vigil:
Increase Value of recovery to 20/30/40% or 20/25/30%
Perks like Deception, Dance with me would Recover faster
Vigil cant stack (optional debuff)
Were Gonna Life Forever:
Gain stack after healing survivour from a ground
(Gaining stacks for BBQ is way easier than this perk so why not make it easier ?)
Hope:
5/6/7% Haste that is infinite wouldnt be bad for this perk.
Lightweight:
Your footsteps whil running are 50/75/100% quieter.
Scrath marks tay visible 3s less than normall
Autodidact:
When reaching 40% and 80% of heal action on other survivour u gain skillcheck. (no more random skill check)
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