Decisive Strike rework

Instead of having Decisive Strike be how it is make it back to how it was but leave it the same at the same time. Allow the player to be able to us it whenever but when they are downed they get an incredibly difficult skill check, essentially the size of a great skill zone when repairing a gen, and they only have it for 20/25/30 seconds so if the killer downs them then the survivor has it and can decide when to use it, the catch to make it worth running after being changed because not sure how people would react is each time you are downed, the skill check grows 75%/100%/125% each down up an additional 5 seconds per down up to 3/4/5 downs so that if killers are slugging and trying to wait out time if not paying attention to how many times they've left survivors slugged then the higher the chance of freedom, so if they saved it they could have an easy skill check to hit or other way around.

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