Hex notification after cleaning dull totem
Simple, if a killer has a Hex totem (any one, including NOED) and you clean a dull totem you should get the Hex notification on your screen. Not a notification of what the totem IS just that one exists somewhere. It encourages survivors to spend time to go do a totem at some point just as a means to slow the game down. If a killer does not have a totem, it's still a win because the survivors will take time to at least check when they see it. And if you do have a totem, say NOED, then survivors will slow down on gens and not rush to the end of the game. Might suck you lose your one shot, but if it took them 10 minutes to power the gates because they looked for totems because they KNEW about NOED, then that's still good for you because more time to kill them.
Comments
Not sure how much survivor you actually play, but NOED proc is quite common. Survivors don't do all the totems, there will always be a few left on the map when the gates power. But the goal of the perk isn't necessarily to get a one shot, the real goal of the perk is to slow the game down by forcing survivors to do totems. If I see NOED is in play I will take time during the game, BEFORE the gates power to do totems. That means I'm not doing gens. That's of more value to you as killer than a one shot at the end of the game, when survivors have the highest chance to survive. It's very rare to get multiple people with NOED anyway. In most cases, the killer gets 1 guy, puts them on a hook, and the rest either flat out leave or run around looking for the totem before they even ATTEMPT a save, or the guy dies and they all just leave.
The idea is to turn totems into a secondary objective even if the killer doesn't have a totem perk. If a survivor takes 15 seconds to clean a dull totem, just to check, that's a minute between all the survivors.
What for? People clean totems anyway. and the entire point is to discover it randomly not get the cheesy way of telling you. What else? Should it tell you the entire loadout of the killer? Sounds stupid and useless tbh
So you're saying it's better that survivors rush gens and you get 1 kill from NOED while the rest play immersed or just leave than it is for them to slow down significantly to do totems before gates even power. And again, the notification wouldn't tell you it's NOED, you'd have to go around and check all the totems, figure it out by process of elimination, or someone gets hit at end game and it procs. The idea is to encourage survivors to slow down gen rush, take time to at least CHECK a totem, and if they see a Hex notification they know a totem is in play and will look for it. Totems have WAY more value as secondary objectives/time sinks than they have for their actual effects. We don't need MORE objectives, just more reasons for survivors to do totems which are basically secondary objectives.
It takes 14 seconds to clean a single totem. That adds just under a minute to a game where seconds can count. And while totem placement does indeed suck, there is always 1 totem on the map that's actually well hidden, and if you are solo you have no way to confirm others did totems unless you see them broken. The difference is that if they do a dull and see a Hex they will try to find the Hex or do all the totems. SWF and stuff won't change, if they suspect NOED they can optimize and clean 5 totems fast and know about which are done.
Bottom line is that it would add time to the game by at least forcing survivors to check totems even if you don't use a totem. If you do then it will just encourage them to waste time looking for it at least.