The reason the mori nerf was so simple

We all already know what they changed to mori's but i keep seeing people complaining about it being lazy, unfair, or whatever. Truth is this was the safest and honestly best option they could have done. It also is balance wise fine, Mori's were too strong they alone won killers games if abused even just once in a trial, a nerf is better than no nerf. I'm sure the devs wanted to do something more creative and i also wasn't expecting it to be this simple but simply increasing the number of hooks doesn't add any way for either side to exploit it, it makes it more fair to individual survivors, and it limits how severe a killer can tunnel. The best part about this is that it makes games play out more normal and it decreases the amount of DC's from players seeing a secret offering, unless your power hungry you can really only complain about how uncreative this nerf was.

Now Mori's are an offering, offerings are simple they do one thing and one thing only. If Mori's where to stay as an offering than no idea, rework, or added restrictions were likely to be put on it in the first place since it would complicate them. This is not my personal opinion ask yourself if you really think the devs would make a offering have a similar description as a perk wither it be a bunch of restrictions or requirements for it to work. If your with me on that it's easy to see them not doing any kind of changes like that.

Also any idea that made Mori's baskit in some way also had no chance of being considered without at least a lot of changes to balance it out. Some people disagree mainly all you who are yelling how useless they are now but Mori's ignore all game mechanics that prevent a survivor from dying other than having to down them, meaning they have no protection after you get them on last hook even if it's right after they get unhooked. Mori's being basekit would basically buff killers across the board, increase tunneling, and make already stronger killers more unbearable not to mention take away cone heads specialness and while i'm all for killer buffs that is not the way to do it.

Lastly as for those who will respond by saying "they don't listen to the community look at all the idea's" Your right they often don't take our feedback seriously and a lot of idea's even good ones die and get swept away however most idea's are awful, exploitable, or too complicated when it is about mori's. This was the only reasonable nerf that made it more fair to each individual while also limiting mori's power. If you think you have a better change to mori's post it let's hear it and compare it to this simple nerf.

Comments

  • @Freudentrauma said:

    "Now Mori's are an offering, offerings are simple they do one thing and one thing only. If Mori's where to stay as an offering than no idea, rework, or added restrictions were likely to be put on it in the first place since it would complicate them. This is not my personal opinion ask yourself if you really think the devs would make a offering have a similar description as a perk wither it be a bunch of restrictions or requirements for it to work. If your with me on that it's easy to see them not doing any kind of changes like that."

    But that's the missed opportunity we are speaking of. Especially Killer offerings have the big advantage, that there is always only one. And it has the opportunity to be quite game changing. That's what Moris always did. Even the change didn't completely nullify it.

    The big question is, what you want offerings to be. Blood point wasters, blood point boosters or something far more interesting. I had a suggestion for the Ebony Mori as well. And the core idea was that it could change the general progress a killer makes from beeing per survivor towards a complete linear one with a Token system. It might sound complicated. As complicated as a perk, but it would provide an interesting way that should make it keep interesting for both sides. And that was only one example.

    In their new form they seem balanced and they slightly might give the killer something. But that benefit comes with downsides as well like a long Mori animation and not benefitting from hook perks, when using a Mori. And most likely, it's not exciting. The cheer to see the killers Animation just wears off e.g.

    That's why I dislike that simple change in the way it's done. Especially because it could have been done much earlier. And the fact that the Cypress Mori stays as it is. I truelly hoped/expected the Devs to adress such an unused offering, when adressing Moris in general. And I don't believe that it was the reasonable change. Not a bad one, but it opened it's own can of worms like how it effects Emblems, bloodpoint gain etc. It's not worth it in it current state and it's not what the Devs claimed, when they talked about Moris and Keys beeing changed in a way to keep them fun and interesting. That's not what happened with Moris. Just a simple and strict nerf. Like I said before.

    Well written and thought out. I empathize with this. I wish they had taken more time and had done something much less lazy. But it feels like they got tired of trying other things and just decided to do what was easy. Unfortunately the game is suffering for it.

  • Moris were ridiculous. It would take an extreme amount of bias to not see how absurd it was for a killer to shorten the game by up to 33% for each survivor. The cheap win mechanics have needed to go for years.

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