The reason the mori nerf was so simple
We all already know what they changed to mori's but i keep seeing people complaining about it being lazy, unfair, or whatever. Truth is this was the safest and honestly best option they could have done. It also is balance wise fine, Mori's were too strong they alone won killers games if abused even just once in a trial, a nerf is better than no nerf. I'm sure the devs wanted to do something more creative and i also wasn't expecting it to be this simple but simply increasing the number of hooks doesn't add any way for either side to exploit it, it makes it more fair to individual survivors, and it limits how severe a killer can tunnel. The best part about this is that it makes games play out more normal and it decreases the amount of DC's from players seeing a secret offering, unless your power hungry you can really only complain about how uncreative this nerf was.
Now Mori's are an offering, offerings are simple they do one thing and one thing only. If Mori's where to stay as an offering than no idea, rework, or added restrictions were likely to be put on it in the first place since it would complicate them. This is not my personal opinion ask yourself if you really think the devs would make a offering have a similar description as a perk wither it be a bunch of restrictions or requirements for it to work. If your with me on that it's easy to see them not doing any kind of changes like that.
Also any idea that made Mori's baskit in some way also had no chance of being considered without at least a lot of changes to balance it out. Some people disagree mainly all you who are yelling how useless they are now but Mori's ignore all game mechanics that prevent a survivor from dying other than having to down them, meaning they have no protection after you get them on last hook even if it's right after they get unhooked. Mori's being basekit would basically buff killers across the board, increase tunneling, and make already stronger killers more unbearable not to mention take away cone heads specialness and while i'm all for killer buffs that is not the way to do it.
Lastly as for those who will respond by saying "they don't listen to the community look at all the idea's" Your right they often don't take our feedback seriously and a lot of idea's even good ones die and get swept away however most idea's are awful, exploitable, or too complicated when it is about mori's. This was the only reasonable nerf that made it more fair to each individual while also limiting mori's power. If you think you have a better change to mori's post it let's hear it and compare it to this simple nerf.
Comments
Well written and thought out. I empathize with this. I wish they had taken more time and had done something much less lazy. But it feels like they got tired of trying other things and just decided to do what was easy. Unfortunately the game is suffering for it.
Moris were ridiculous. It would take an extreme amount of bias to not see how absurd it was for a killer to shorten the game by up to 33% for each survivor. The cheap win mechanics have needed to go for years.