Stop with the whataboutism already. The Mori nerf was necessary.

They said keys are next. Calm down. Also if you feel like Moris are necessary to win you should really rethink the way you're playing killer.

I've been very critical of the devs' recent, very questionable, decisions but I thank them for getting rid of this, it's definitely a step in the right direction. Hopefully it doesn't take them 6 months to rework keys considering all the bugs that still need fixing. Guess we'll have to see...

Comments

  • @Flawless_ said:

    They said keys are next. Calm the fuxx down. Also if you feel like Moris are necessary to win you should really rethink the way you're playing killer.

    I've been very critical of the devs' recent, very questionable, decisions but I thank them for getting rid of this cancer, it's definitely a step in the right direction. Hopefully it doesn't take them 6 months to rework keys considering all the bugs that still need fixing. Guess we'll have to see...

    But in my opinion, moris were needed to handle good swf groups. So now there is a gap that cannot be closed anymore like before. And with this matchmaking, that is very relevant.

  • @Vetrathene said:

    But...what about keys? Why was generator animations prioritized over key unlocking animations? What about the graphics update that broke the blight on those maps? What about Legion? What about a better balance for Moris? WHATABOUT being able to talk about multiple problems at the same time? WHATABOUT the perception of favoritism this creates?

    Right cause it's definitely in the devs' best interest to alienate half of the playerbase.

  • @Sonzaishinai said:

    I'm just a bit surprised it's such a ... simple nerf

    They have been talking about changing mori's for a while and just adding a extra hookrequerement does not seem that ... much work i guess is what i'm saying.

    I have a feeling this won't be the last change to mori's.

    Entirely agreed. They made it sound as though it was a rework that would take many hours to implement and tons more to test and tweak. I was excited that maybe they'd end up being different depending on map/killer combo.

    My official suggestion was to make mori basekit but to make it optional but also make it require you to carry someone to specific spots rather than death hook.

    Rework revealed: "Ummmm.... 2 hooks now. Yeah, insteada one. Hopefully it doesn't break the game due to its revolutionary game shattering mechanics".

    Lol can't wait to see the revolution that is keys: "um now... They only work if the hatch has been closed already".

    Wait what... Slow down with the tech jargon devs. 🤯

  • @Leachy_Jr said:

    It's really not whataboutism, people only use the word whataboutism because "mR sCoTt sAiD iT".

    It's more complaining that they weren't addressed at the same time.

    Imagine if ruin undying was nerfed and DS UB wasn't (or vice versa), the game would have a massive strength increase on the side that didn't get nerfed. All the time however this massive strength increase could be avoided by simply changing both at the same time.

    Also as @chieften333 said, it's gonna take decades before keys are addressed.

    Well considering keys have barely been used, due to the way the community behaves around them, prior to the change, it's expected that key usage will increase, possibly skyrocket, before eventually coming back down. There's a massive pile of keys waiting to be used, and now people aren't going to be punished as harshly for using them.

1 2 ›