Nurse doesn't deserve nerfs
Out of everything to complain about in this game, Nurse should not be one of those things. I honestly think she's the most balanced killer in the game right now, and one of the most fun to play against imo.
People keep using the excuse "just because she's hard to play it doesn't mean she should be excluded from nerfs" but if she's hard to play shouldn't her counterplay also be hard to pull off? That's literally what balancing is about, making it fair for both sides.
Nurse isn't impossible to play against, there's tons of counterplay to prove that. If there's anything about Nurse you want to complain about, it should be her fatigue because it just makes her insanely annoying to play as.
Edit: Let me just clarify that I'm not talking about bugs. Of course it's fine to complain about bugs because those actually need fixing, but I don't think she's broken balance-wise.
Nurse counterplay is essentially the same as any projectile killer, which revolves around breaking line of sight and baiting her power. What makes nurse different to all of those projectile killers is her power is almost always readily accessible, but her downside is she's slower than survivors, which means she's forced to use her power. If you're actively mind gaming and breaking line of sight it would basically be a 50/50, but there's other factors to Nurse's power to consider like fatigue, the window for chain blinks, and timing that tip things in your favor as long as you're not playing extremely predictably. So essentially she has a constant time limit to predict your movements in set amounts of time. If she has to constantly guess your movements quickly then there's gonna be a lot of room for mind games. Not to mention there's perks to help in these situations anyway. Finally, even if you get caught with your pants down you can always jump into a locker while she's trying to blink, she can't pull you out until after fatigue.
Comments
Oh so the counter to nurse is to use psychic powers to know that you're in a lobby with a Nurse, and bring a lery's offering? Gotcha.
And what if I don't have psychic abilities? Your example's good, but it doesn't apply to almost anywhere else in the game except maybe a couple of main buildings. If you've rounded a jungle gym wall for example, 9 times out of 10 you have 2 options which are "keep running away from the corner" or "double back" and you're gonna get hit either way if the Nurse isn't bad and blinks somewhat near to the corner like the other guy said. The only thing you could realistically do is if there was a window or something when you round the corner, and you time it right and vault it with Quick and Quiet.
She's the hardest killer in the game and as such deserves the most reward for achieving a good level of skill with her.
If you make her weak, why bother playing her then? Just pick an easier killer for equal/better output.