Active killer perks.

Active perks are set to numbers 1-4 on the keyboard and can have their number pressed to activate their effects

Beast of Prey - The red Stain disappears for 15/20/25 seconds when active button is hit (100 second cooldown)

Surveillance - Unlocks potential in one’s Aura reading Ability. Pressing the active button linked to the perk will cause all generato being worked on to suffer from a moderately/considerably/tremendously difficult skill check which does not gain any progress bonus when hit. Failing this skill check will highlight the generator for 5 seconds (120 second cool down)

Overwhelming Presences - Has the same passive effect but can have it’s active button hit to have all survivors hear the chase music for 3/4/5 seconds (110 second cool down)

Comments

  • Insidious, activate to remove terror radius for 6 seconds.

  • Surveillance just needs to have no time limit, the 16 seconds is bad. The skillcheck thing can be weird since everyone has skill check chance and skill check collide 
  • @Dabrownman1812 said:
    Surveillance just needs to have no time limit, the 16 seconds is bad. The skillcheck thing can be weird since everyone has skill check chance and skill check collide 

    Someone made a good point in regards to this perk. Have it have no time limit however to avoid the situation where you could potentially see every generator as white and get a sudo-BBQ effect make it have a range of X amount past your terror radius so that you won't instantly know where everyone is. If survivors were unfortunate enough to let 3 gens get to close by endgame then that's there own problem.

  • @Dabrownman1812 said:
    Surveillance just needs to have no time limit, the 16 seconds is bad. The skillcheck thing can be weird since everyone has skill check chance and skill check collide 

    Someone made a good point in regards to this perk. Have it have no time limit however to avoid the situation where you could potentially see every generator as white and get a sudo-BBQ effect make it have a range of X amount past your terror radius so that you won't instantly know where everyone is. If survivors were unfortunate enough to let 3 gens get to close by endgame then that's there own problem.

    That would be great, the 16 seconds is a joke, idk if devs thought it was broken but it's horrible, if that's your only perk running no perks is better.