How do TR increasing perks and add ons interact?

So I've been running a truly mean build on Doctor recently. Smaller map like Dead Dawg.

Distressing

The add on that increases TR by 8 meters when Static Blast is full

Caulrophobia/or STBFL

And the add on that makes survivors always hear the heartbeat randomly to keep them on their toes

Corrupt Intervention to get some early game pressure

And Surge (I'm aware that its tied to a flat 32M and not TR but I'm quite enjoying the perk, just wish it didn't have the cooldown)

I'm just assuming that the add on takes place after the fact, so Distressing 3 gives me 40M base TR and the add ons give me 48 (when Blast is charged).


Similar build is M&A and using these add ons when in a chase for stupid large statac blast range.

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