A baseline anti-tunneling mechanic to replace DS
New Mechanic: Fear
Upon being unhooked, gain the fear status for 100 seconds.
If you are put into the dying state, the fear duration is paused for 15 seconds.
When you are picked up by the killer, instantly convert each remaining second of fear into 1.33% wiggle progress (instant escape if you have 75 seconds of the status remaining).
Certain events will calm you, erasing the fear status.
- Starting repairs on a generator
- Starting a cleanse action
- Entering a locker
- Being restored to the Healthy state
- Another survivor being hooked by the killer
- Another survivor being unhooked
DS Changes
Reworked. No longer grants a skill check based grasp escape if you have been unhooked in the last minute.
Now increases the conversion rate of Fear to Wiggle progress to 1.5/1.75/2% wiggle per second of remaining duration (instant escape if you have 66.6/57.14/50 seconds of the status remaining)
Comments
Man if you eat ds against anyone who isnt a 4 man sweat squad at red ranks then you need to get better, literally just slug for 60 seconds its not rocket science. "Ohh buh muh unbreakable" ok cool just hit them again? You should be slugging to apply pressure to other survivors if they spend the time to get back up then you baught yourself 10 seconds and they dont have unbreakable anymore. Do you not know how to count to 60? Like bruh
DS should mori the kiler and end the game by stabbing them in the eye with a broken piece of glass just like the icon shows. i REALLY want to see these killers qq moar