Stealth is unrewarded
Just as I see a new wave of users trying to motivate survivors to play stealthy, the game doesn't at all.
Even though I'm not a P3 Claudette main, I still enjoy playing in a stealthy way using perks as Calm Spirit, Iron Will, Fixated and Lightweight. When I was in lower ranks, I even managed to survive some games without even getting chased once. Problem? Playing stealthy implies you need to move unnoticed (unless you're going against Nurse). Many times moving to the corners of the map is useful while the killer looks for you near the generator. If you evade the killer once, or maybe twice, they will start to look much more closer. Although you do waste their time, you actually barely get any points if you're not being chased.
For example, a few days ago I was attempting Adept Zarina. The Bubba I went against wasn't really a pro gamer, and he fell for my Red Herring tricks every time, and I managed to only get chased once. What followed me getting the achievement was a depip, because the game can't know if I actually do anything to the killer. Same thing happened to me a couple times back when I was an Urban Evasion gamer.
In conclusion; the game doesn't actually reward stealth, at least less far than a succesful chase. Not to also count the mANY salty killers that just outright call people with this types of playstyles scaredycats. Stealth is viable, but it won't be anyone's main strategy without the support of many people.
Comments
The issue with pallet looping is that the meta killers right now are good thanks to their ability to deny loops. Spirit, Nurse or Freddy can make loops shorter and get kills faster, also Hag (pls nerf hag) can literally shut down an entire area of the map so yeah that's basically it. Stealth is better agaisnt these killers and I'd love to be able to use that mechanic more.
I actually like when survivors play stealthy, it feels more realistic than when they act bold. It makes me feel like I'm in a hide and seek game, which is one of the things that made me buy the game. IMO the game should reward stealth and individuality more than boldness and altruism for immersion purposes.