Suggestions on ranking

I'm not too sure this is a unique idea or has been suggested before, but this is my first forum post so hear me out. My suggestion is to have ranking matchmaking per usual and have ranks that actually scale pretty well and work similar to how LoL ranking works. My recommendation is to have an "Unranked" and "Ranked" mode and have it so the higher ranks can of course play with friends but have to do so in "Unranked".

Here's the summary

Any and all ranks can be matched in Unranked; There wouldn't really be any ranks to anyone; I'm assuming you can make an internal Unranked MMR system similar to how LoL works; That way as Killer or Survivor, you can just mess around and play and it doesn't really matter because everyone is playing to have fun. You can try new things and experiment as killer or do the same with survivor. You don't have to try your hardest every game, it's supposed to be for fun.

People that rank up trying their best can be matched in Ranked. Everyone knows that SWF with 3 or more players can be super unfair for the Killer but hey, it's your friends so you can ignore this part, just a small suggestion to try and help balance things out a little bit. A really coordinated group of 3 or 4 survivors can easily flush out and dominate games because, hey they are good and can communicate with each other but my recommendation for RANKED MODE SPECIFICALLY is to cap it out at 2 survivors to try and even things out a little bit.(Once again this is my personal opinion, can be ignored because I can understand any frustrations of not being able to play with all your friends). The purpose of this mode is to make it specifically so you can try your hardest every match and have a scaling MMR system that will match you against survivors similar skill to you and you try your hardest every match to get on top and try and be the best. You can do leaderboards if you'd like posting MMR and can give certain rewards to whoever makes it to a certain bracket; Whether it be red ranks, purple ranks, green ranks etc. I'd also recommend a de-ranking system that makes it so that if you don't play for like 2 weeks etc, you de-rank a bracket so people have to actively try and stay in their ranks for certain rewards. Rewards can be bloodpoints, but I'd suggest Auric Cells for really high ranks(can be whatever you decide) so it can give another auric cell currency so that players don't see the rift as "The Rift Grind" and players can use the Auric Cells they gain from Rank towards the Rift. Heck you can even make it so that "seasons" last as long as "Rift" season, just a couple of days before so people can get rank reward and use their currency towards the Rift for cosmetics.

This would balance it out and not make it "unfun" and give people incentive to de-rank because every match they have to try SO hard every match, makes it so you can try killers you haven't before without rank being affected. This makes it so people can try and have similar incentives each match. Do you want to win every match and face people that want to do the same thing; Play ranked. Do you want to try a new build and see how it works and try and get used to it before facing really hard players; Play unranked. Object of Obsession has it's downsides yes, but it's really strong in a group of 4. This helps it so that yes it can be annoying but at least 4 survivors don't know every move you make with my suggestion. This helps certain aura reading perks becoming more useful because you don't have certain groups calling every pallet used. This helps stealth killers in the way that all 4 survivors wouldn't be in the know of where you are. Survivors are balanced in my honest opinion, the only thing that makes them strong is knowledge that can be shared with all 4 survivors. Please don't crap on my post and give me honest thoughts and opinions on the subject. Or do FeelsBadMan

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