Ideas for new perks

I feel like there needs to be more input into new ideas for perks, drop your ideas below. Here are mine


Killer Perk: Slow Exit, Show Stopper, End Of The Show




You have a way of making your presence known, even at the end of the show.




When a exit gate is within your terror radius and left unattended, regress any exit gate progress by 5%/10%/15%


Activates when exit gates are powered.


"I always had a way of stealing the show"


Or


"It's not over till the fat lady sings"

Comments

  • Survivor Perk: Daredevil




    You always had a taste for danger.




    Grants the ability to interrupt a chase by jumping out at the killer. Stuns the killer for 3/5/7 seconds.


    Activates while in a chase or if a teammate is being chased within a 10meter range. Must be within a 3 meter range of the killer to successfully stun the killer.


    One use only, once used deactivates for the rest of the match.


    "The rush is worth the risk"

  • For Killers:

    Mind Hack - A perk which has a cooldown every time it's used. When a survivor is hit, 1 random perk is disabled for a set period of time.

    Lottery - A trap hex perk like Haunting Grounds. Once the totem is cleansed, that survivors perks are randomised against the pool of perks available to that player and changes the perks to completely different ones.

    Punch Drunk - A lunge attack by the killer results in a considerably long recovery for the killer, but messes the survivor controls up, so they become inverted for a period of time.

    For Survivors:

    Pallet Driver - A cool down perk, which activates when the survivor drops the pallet. This pallet slam is so strong that the killer's vision is blurred for a short period after recovering from the pallet strike.

    Woodwork Wonder - A cool down perk whereby a survivor can rebuild a pallet and carry it to a new place if desired (survivor has hindered status whilst moving it), or put it back. Takes longer to do than Any Means Necessary.

    The Crystal Skull - Generates 2 additional totems and 1 additional chest. One of the new totems has a crystal skull, and the additional chest is blackened from heavy burning. Inside that chest is a vial of mysterious liquid, which is needed to cleanse the Crystal Skull. Once that totem is cleansed, the survivor gains a permanent 5%/6%/7% bonus to every action (excluding running, which grants 2%,3%,4% bonus. The Crystal Skull totem is harder to find.

  • @Marc_go_solo said:

    For Killers:

    Mind Hack - A perk which has a cooldown every time it's used. When a survivor is hit, 1 random perk is disabled for a set period of time.

    Lottery - A trap hex perk like Haunting Grounds. Once the totem is cleansed, that survivors perks are randomised against the pool of perks available to that player and changes the perks to completely different ones.

    Punch Drunk - A lunge attack by the killer results in a considerably long recovery for the killer, but messes the survivor controls up, so they become inverted for a period of time.

    For Survivors:

    Pallet Driver - A cool down perk, which activates when the survivor drops the pallet. This pallet slam is so strong that the killer's vision is blurred for a short period after recovering from the pallet strike.

    Woodwork Wonder - A cool down perk whereby a survivor can rebuild a pallet and carry it to a new place if desired (survivor has hindered status whilst moving it), or put it back. Takes longer to do than Any Means Necessary.

    The Crystal Skull - Generates 2 additional totems and 1 additional chest. One of the new totems has a crystal skull, and the additional chest is blackened from heavy burning. Inside that chest is a vial of mysterious liquid, which is needed to cleanse the Crystal Skull. Once that totem is cleansed, the survivor gains a permanent 5%/6%/7% bonus to every action (excluding running, which grants 2%,3%,4% bonus. The Crystal Skull totem is harder to find.

    I really like lottery and woodwork the wonder.

  • I have a few killer and survivor perks ideas

    Level Headed

    You are able to keep a calm mind even in dire situations

    When you are in the dying state, your aura will not be show to the killer under any circumstances and grunts of pain while in the dying state is reduced by 100%.

    You bleed out 50% less blood

    Back on track

    After being side tracked your able to effectively get back to the task at hand

    Generators that are regressing will be show to you in a red aura, until it has stopped regressing

    Stopping the regression and repairing the generator you have a 10% increase in repair speed for 5 seconds

    Back on track has a cooldown of 30 seconds

    For Others

    Your able to sacrifice yourself for the survival of your friends

    Once the exit gates are powered you become the obsession and your aura is show to the killer indefinitely.

    All other survivors that are still in the trial will leave no blood trail or scratch marks, and aura will not be show to the killer

    If you are killed, hooked or sacrificed the perks effects are disabled.

    Decreases your odds of becoming the obsession

    And the killer perks

    Alone

    You become obsessed with one survivor

    Anytime the obsesion performs a cooperative action the obsession suffer from the exposed status effect for 50 seconds

    Alone has a cooldown of 45 seconds after downing the obsession

    You can only be obsessed with one survivor at a time

    In The Dark

    A successful kill hides your dreadful presence for the next hunt.

    When a survivor is killed or sacrificed you gain the undetectable status effect until you start a chase with another survivor.

    Onlooker

    After kicking a generator, any survivor within 15 meters of the kicked generator will revel their aura for as long as they are in the range generator.

    Onlooker has a cooldown of 25 seconds

  • I also came up with some perks that I imagined would be in a Silent Hill 4 Chapter: 1 Killer & 2 Survivors (like Stranger Things):

    Killer: Walter Sullivan (The Orphan)

    Perks:

    1. Holy Assumption - Distorts any aura reading perks survivors have. Any time a survivor would see your aura, it will appear in a different position to where you are. The higher tier the perk, the further the false aura will be from your position.

    "My theory is that Walyer never died at that prison".

    2. 21 Sacraments - Randomly chosen, one of the Exit Gates will be false. When opened, the interior will be bloodied and survivors won't be able to use it. If the wrong gate is opened, all survivors can be Mori'd when they're next downed.

    "It's time to complete the 21 sacraments".

    3. I'm Always Watching You - The obsessions aura is visible for 3 seconds after every compleyed action (Gen, Totem, Chest, Unhook, Heal, Exit Gate). If they are on their final hook, they can be Mori'd.

    "Don't Worry. You'll know soon enough".


    Survivor: Henry Townsend

    Perks:

    1. Receiver of Wisdom - Cleansing a dull totem reveals to you one of the killer's perks or add-ons. Cleansing any lit totem reveals 2 killer perks/add-ons. Can be done 1,2,3 times, depending on Tier

    "You're it ... the last of the 21 sacraments. The Receiver of Wisdom"

    2. Coincidence - Adds one extra chest to the map only the player see. Within will be a Saint Medallion with a set number of uses (depending on Tier) that counter any status effects a killer has attached to their build (oblivious, blind, mangled, etc.).

    "Anti-spirit effects while held, but will eventually break"

    3. Observer

    Increases the chance of being the obsession. Whilst the obsession, you can see the killer's aura up to 20 metres away from you. Aura can be triggered at will, but does result in the survivor suffering from the exhausted status.

    "What the Hell..."


    Survivor: Eileen Galvin

    Perks:

    1. Mother [Reborn] - If you unhook and heal the same survivor fully within a set time, you have the option to give them back a hooked state, in exchange for one of yours. This is limited to 2 uses, depending on how many hooks you have remaining.

    "His pain ... I feel it ... Oh, it hurts"

    2. Compassion - A cool-down perk. Whilst healing any survivor, either complete the heal or press the secondary action to give the survivor a 3 second sprint burst and hide their scratch marks and aura for 6 seconds. Your aura then appears to the killer 3 seconds later and stays visible for 6 seconds.

    "This place ... It's dangerous ... You need ... Hurry and get out of here"

    3. Possessed - Activates once the Exit Gates are powered up. A bleed-out timer activates on you. During this time, the next killer hit will have no effect on you, and stun the killer. The killer cannot see your aura, scratch marks or benefit from any auditory perks like Stridor. The length of your bleed-out depwnds on your altruism score up to that point. Once your timer runs out, you fall into the dying state and the perk deactivates for good. The killer can Mori you if they find you during this dying state.

  • There is a discussion at the top of the recent discussions section that is there for perk ideas.

  • Unstoppable

    You are infuriated by futile attempts of heroism.

    While carrying a survivor press attack button to kick a survivor in front of you, sending him flying backwards. If survivor collides with an obstacle or another survivor when falling, he will be put in a dying state and suffer from knockout effect until he is healed or hooked. Otherwise he will be damaged for one health state. Replaces basic attack with a kick while carrying a survivor.