Killer needs to fix the Hook after Sabotage


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After sabotaging the hook the killer should HAVE to fix his own hook. When the hook suddently reconstruct after few seconds is boring, makes no sense. The sabotage cooldown is okay. And toolboxes should NOT be able to sabotage.

Now ... to avoid abuse of the system, a single survivor can only break/sabotage one hook per time, that means the survivor will only be able to sabotage again if the other hook was fixed. (4 survivors can dominate one area just by destroying 04 hooks)


All I see is the survivors having tons of things to do, but killer can only chase, they have no work! This would slow down the urge of a gen rush.


Survivors with a Toolbox 

 or just the Perk Saboteur 

 equipped, have the opportunity to walk up to a Hook and sabotage it, breaking it temporarily in the process. This action takes 2.5 seconds with either option.

Killers are unable to hook a Survivor onto a sabotaged Hook, and will have to look elsewhere, potentially losing the Survivor on their shoulder if another Hook is outside of their remaining carrying range before the Survivor wiggles off.

Hook Sabotage grants 500 Bloodpoints 

 in the Boldness Category.

The Entity auto-repairs sabotaged Hooks after 30 seconds.

That time can be increased by Survivors using the  

 Add-on on a Toolbox.

The Basement Hooks and Event-specific Hooks cannot be sabotaged.

Now... Saboteur Perk + Toolbox with a certain addon should be able to break/sabotage one Hook in the Basement.

Trash things devs have done:

  • Vastly decreased the Automatic Hook Repair timer (from 180 seconds to 30 seconds).
  • Removed Skill Checks  from the Hook Sabotage action.


Comments

  • @Kind_Lemon said:

    Saboteur:

    Allows you to sabotage at 60/70/80% speed without a toolbox. Increases toolbox efficiency when sabotaging by 70/75/80%.

    Comes hand-in-hand with:

    Sabotage

    • 18 seconds
    • hooks stay permanently sabotaged until a survivor wiggles free
    • if no hooks within 32 meters of the incident, all hooks within 64 meters respawn after ten seconds.
    • For each time a hook is sabotaged, sabotage speed for that hook is decreased by 15%.

    And the sabotage mechanic is fixed.

    I originally supported killers having to interact with hooks to force them to respawn, but I think the above idea is simpler.