When u fix perk dead hard?

i tired everytime to see when survivor turn on 180 degress use dead hard and make jerk to killer's face and killer's hit not damage him!Can u fix that this perk work only one way but not when survivor сlosely come to killer (use dead hard) and killer cant hit him...my opinion this pek mut to work when survivor run from killer but not to the killer

Comments

  • @Ace_Ventura said:

    Apparently they are changing Dead Hard at some point. Part of me hopes to get rid of the DH for Distance (or E to "outplay" 4Head) crap, but we all know they'll probably just buff it.

    They're redoing it to make it more consistent on dedicated servers as it was designed for p2p connections. It's not a buff or a nerf just making it actually work how it should instead of leaving you exhausted on the ground.

  • Tired of getting outplayed by dead hard just wait 2 seconds before you swing.

    If dead hard worked all the time it would be OP.

    The fact that half the time your exhausted on the ground is bs.

    Killers just complaining to complain.

  • @Ace_Ventura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718237#Comment_1718237

    That's not the issue people have with dead hard. Dead harding for distance and extending a chase artificially and with zero skill whatsoever is the issue.

    The chase can only be extended if the survivor knows what they're doing or if the killer makes mistakes. The "zero skill" complaint is irrelevant. Survivors who don't use it right will dead hard to fall 2 seconds later. I have never in my games been in a position to complain about dead hard being unfair, it can be baited and you should know when to stop chasing a survivor.

  • Dead Hard is kinda weird for both sides. For survivor its frustrating to get exhausted on the ground, because the killer can override it. But for killer its also frustrating when the game automatically ends your lunge on a survivor that has invincibility-frames. So you can predict the Dead Hard, and still get "outplayed". It just doesnt make any sense.

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718217#Comment_1718217

    They're redoing it to make it more consistent on dedicated servers as it was designed for p2p connections. It's not a buff or a nerf just making it actually work how it should instead of leaving you exhausted on the ground.

    Did they also mention the game auto-ending the killer's lunge on a Dead Harding survivor? Or is their rework only aimed towards easing survivors' frustrations and not the killers'?

  • The only problem with dead hard is the hit registration with it being activated but still registering as a hit but that’s server issue as far as I can tell. Aside from that the effectiveness of deadhard is all dependent on the skill of the killer and the timing of survivor