Survivors Need Bloodpoint Buffs!

Tired of playing a game and coming out with 16-20k score with escaping before adding bloodpoint multipliers on. Then see a Killer who camps and tunnels the whole game who gets 30k+ points for 1 or 2 kills...failing to see the balance there. Would be good if we have useful bloodpoint perks...WGLF doesn't exactly work as well as BBQ & Chilli. Most Killers can easily earn 30-32k a game without barely breaking a sweat

Comments

  • @[Deleted User] said:

    WGLF actually just buffed nicely so its a lot easier to get 4 stacks in a match. Play well and you'll be rewarded.

    I know it got "buffed"...you have to attempt FL and Pallet Saves...if it stacked for the ability of picking people up off the ground it would make sense, the perk is so dis-jointed. Going out of your way of doing the objective, wasting a lot of time...even with WGLF stacks your leaving the game with 40-60k maybe. Most killer games i play with BBQ i get stacks for literally doing my objective and come out with 70-90k games.

  • @[Deleted User] said:

    Perhaps I still think its better though.

    Well any buff is going to make a perk better. I'm just saying survivors should be more rewarded. In fact I believe the whole BP, pip and rank system needs reworked. It's tremendously flawed to make the whole experience gruelling.

  • @[Deleted User] said:

    WGLF actually just buffed nicely so its a lot easier to get 4 stacks in a match. Play well and you'll be rewarded.

    Do you realize how incredibly situational those "buffs" are though? Not only do you have to hope that a survivor goes down at a pallet, but it's hard enough getting the right angle for a flashlight save. Not to mention lightborn can actually prevent flashlight saves altogether. Healing someone from the dying state takes a bit of time, so there's no reason why you couldn't get a stack for WGLF from it.

    Getting stacks of BBQ isn't hard and neither should getting stacks for WGLF.