Karen

BHVR, you guys could make a Karen for the next chapter. I say this because I have had this idea in my head for a while. Karen for the survivor, a person that has gone crazy and is a pizza worker, maybe Pizzawhat! For the killer, along with a map of a pizza restaurant. The perks for Karen could be Speak to your manager, Tussle, and Privilege. The first perk is Speak to your Manager. You have spoken so loudly, you have learned it in your vocal cords. When you start to be in the killer’s terror radius, earn 1 token. These tokens can go up to 6 tokens at a time. When in a chase, scream to earn a 5/7/9% haste status effect for 10 seconds.This will consume a token. This will make the exhausted status effect.

The second perk is Tussle. You have been known by your neighbors to be able to escape just about anything. Gain a 10/20/30% boost to wiggling speed.

The final perk is Privilege. You have always felt you were entitled to more objects. When you complete a hex totem, chests guarantee a very rare or better item.

The Cook’s power is poison. Every generator has a poisoned pizza on it. If you fail a skill check, the poisoned pizza falls into your mouth. If the killer is chasing a poisoned survivor, or if they are hooked, the timer stops. If the timer runs out, the survivor will be downed no matter what state they are in, unless they are hooked. They can end the timer by eating a normal pizza. This cycle can happen infinitely.

The cook’s perks are called Fresh Cut, Hex: Grinder, and Nature’s Path.

The cook’s first perk is Nature’s Path. Nature has stated you in the eye, and you have stared back. Reduces chances of alerting woodland creatures by 80/90/100%. Scaring a woodland creature gives the urge to scream.

The cook’s second perk is Fresh Cut. You are allowed to kill 1 survivor by your hands, but reduce movement speed by 15/10/5%.

The Cook’s last perk is Hex: Grinder. Have 5 tokens by the start of the match. When you kick a generator, lose one token. Every time a healthy survivor touches a generator you have destroyed, put them into the injured state. The hex effects stated above will be destroyed when the respective hex totem is destroyed.

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