The infamous infinite window is back

Comments

  • @Slunkster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1694340#Comment_1694340

    Which is a good thing, it's good for survivor until the wall is broken, then it's balanced or heavily good for killers. It force survivors to not stay on the same loop for too long, give the killer a chance at easier bloodlust, aka getting a hit/down.

    I personally feel like breakable environment / gen that open doors is a great dynamic addition to the game and should still be a thing.

    Balance should be looked out somewhere else than on those interactive aspect of the game.

    I disagree with per-thrown god pallet breakable walls being a good thing for the game.

    Breakable walls being a killer ONLY mechanic should always be in favor of the killer as only the killer can interact with them

    As it currently stands breakable walls only hinder the killer as they are forced to break them due to being too far in the survivors' favor to keep up(Costing time in the most time restricted role) or they should never be broken because breaking them would massively help the survivors.

    As it currently stands breakable walls have been implemented with ALL OF THEM being strictly survivor sided and never killer sided which is backwards for a mechanic that is for killers only.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1713053#Comment_1713053

    I disagree with per-thrown god pallet breakable walls being a good thing for the game.

    Breakable walls being a killer ONLY mechanic should always be in favor of the killer as only the killer can interact with them

    As it currently stands breakable walls only hinder the killer as they are forced to break them due to being too far in the survivors' favor to keep up(Costing time in the most time restricted role) or they should never be broken because breaking them would massively help the survivors.

    As it currently stands breakable walls have been implemented with ALL OF THEM being strictly survivor sided and never killer sided which is backwards for a mechanic that is for killers only.

    Well, if you look at the one on the death singer's map, you get both wall you can leave up to hinder svv or increase your mobility around the map, specially looking at the tavern or killer shack. Just like dropping a pallet at some spot can mean getting yourself in a terrible spot, breakable walls don't have to all be useful for the killer, it's a matter of knowing if it benefit you or the survivor.

    I think that having some specific "killer only" or "survivor only" interaction that benefit the side who use it could be fun, but I don't think pallet and breakable door should be it.

  • @Slunkster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714241#Comment_1714241

    Well, if you look at the one on the death singer's map, you get both wall you can leave up to hinder svv or increase your mobility around the map, specially looking at the tavern or killer shack. Just like dropping a pallet at some spot can mean getting yourself in a terrible spot, breakable walls don't have to all be useful for the killer, it's a matter of knowing if it benefit you or the survivor.

    I think that having some specific "killer only" or "survivor only" interaction that benefit the side who use it could be fun, but I don't think pallet and breakable door should be it.

    Breakable walls and pallets are different sense both sides can interact with pallets meanwhile only killers can interact with breakable walls.

    Also breakable walls have opportunity costs(Going out of your way to break a wall early costs you your early gen pressure opportunities) for killer to break them in addition to time costs(Remember 2-5 seconds can literally dictate who wins a game).

    So having breakable walls that are strictly good for survivors with no true benefit to the killer shouldn't exist

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714279#Comment_1714279

    Breakable walls and pallets are different sense both sides can interact with pallets meanwhile only killers can interact with breakable walls.

    Also breakable walls have opportunity costs(Going out of your way to break a wall early costs you your early gen pressure opportunities) for killer to break them in addition to time costs(Remember 2-5 seconds can literally dictate who wins a game).

    So having breakable walls that are strictly good for survivors with no true benefit to the killer shouldn't exist

    That I agree on, I'm fine with a wall being good for killer if broken or not broken, not with them being good for survivor either way. But I don't think I ever seen one of those... Maybe the school one that gives access to strong loop area when open ?

  • Well, if you think they create an infinite.

    They just became a secondary objective, didn't they?

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