Dead By Daylight: Supernatural

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Now I know what you're thinking; "This is a pretty badass idea!" And you'd be right. So, I spent the last couple hours devising perks for good ol' Dean and Sam, balancing them out as best I could and coming up with names for said perks. I decided not to include a new Killer or map, but if you have suggestions for either of those, or perhaps suggestions for perk buffs/nerfs/reworks, feel free to say so in the comments :)

Survivor: Dean Winchester

Perks:

[Big Brother]

"You keep a watchful eye over those closest to you."

The aura of the Obsession is revealed and shared between you both at all times, and where their aura would be revealed to the Killer, reveal your aura instead. Big Brother has a cooldown of 60/45/30 seconds when activated. Reduces your chance of becoming the Obsession. If you become the Obsession, this perk deactivates.


[Demon Hunter]

"The Entity has acknowledged your willingness to face dark forces."

For every time you stun, blind or lightburn the Killer, gain a token up to a max of 1/2/3 tokens. Each token spent causes a blocked window to open up for an additional vault. Vaulting speed is increased by 5%.


[Death Is Our #########]

"When salvation is within reach, you risk life and limb to ensure everyone's safety, even at the risk of your own."

You become the Second Obsession.

Once the Exit Gates have been powered, your aura is revealed to the Killer indefinitely and you become Exposed for 80/70/60 seconds. Within this time, if you are within the Killer's terror radius, all other Survivors also within the terror radius at the same time as you are granted the Endurance status effect, causing Deep Wound upon mortal injury. If you are downed at any point, this perk deactivates. If multiple Survivors possess this perk, it applies only to one at random.


Survivor: Sam Winchester

Perks:

[Calculating Planner]

"Your insight gives you an advantage into leads and objectives."

Gain a Rare/Very Rare/Ultra Rare Map when searching your first chest. Increases aura-reading ranges of maps and other perks by 5%/10%/15%


[Insane Is What We Do]

"Your fortitude in dire situations can open more options for you."

While on the Killer's shoulder, if the Killer passes through an unused pallet, press the Interaction button to throw down the pallet, breaking it and stunning the Killer. Succeeding results in you becoming the Obsession and suffering the Oblivious status effect for 60 seconds. Once activated, this perk cannot be used again.


[Light Warden]

"No matter the cost, you clear the way for everyone's escape."

Once the Endgame Collapse has begun and you are hooked, this perk activates. For the next 20/30/40 seconds, the Endgame Collapse is halted, and the auras of all Survivors are revealed to eachother. If you are the last Survivor in the trial and have not been hooked prior to using this perk, you immediately unhook yourself instead of applying the original effect.

Comments

  • @PlzDontStabMe said:

    While I would love to see Sam and Dean, I think I got to disagree with some of the perk suggestions. Big Brother is interesting, but I'm not sure if aura masking would make it interesting enough to warrant usage. Perhaps if you took part of Death is Our ######### and merged them together.

    • "You and the Obsession see each other's aura at all times. Each time the Obsession's aura would be revealed to the killer, your aura is revealed instead. While you are within 8/16/24 meters of the Obsession, the Obsession gains the Endurance status effect. If you are injured or put into the dying state, or if the Obsession takes a hit while under this Endurance effect, this perk deactivates for 75/65/55 seconds."

    This way it is still useful for guarding a Survivor - like Dean protects Sam - but only works on one Survivor at a time and deactivates on a hit so it isn't too strong to be a constant Endurance effect. You would use it more of a "weave in, give them Endurance, weave out once it is triggered or you're being chased instead".

    Demon Hunter seems like it would be fine to just be: "Each time you stun, blind, or lightburn the killer you gain a token (max 3). At three tokens, your vault speed is increased by 5% and the number of times you can vault over the same location in succession is increased by one vault for each token. Each time you vault, you lose one token. Once all tokens are spent, this perk goes on cooldown for 45/35/25 seconds."

    This gives it a build up and then a reward instead of providing a near constant benefit and making it useful during early and mid game where you can actively stun the killer more often than the late game after pallets have been dropped or broken. So you build up to three tokens, and then you get 3 vaults at increased speed and 3 extra vaults over the same location; after that the perk goes on cooldown before you can build it back up.

    Since Death is Our ######### is merged into Big Brother, Dean would need a third perk to replace it.

    For Sam, Calculating Planner isn't a bad perk - it's just like a map-version of Pharmacy really. Unfortunately, that also means it probably wouldn't see very much use - but niche perks are okay too.

    I think Insane is What We Do would be too strong and essentially a second Decisive Strike in situations where the killer doesn't have much of an option but to pass by a pallet; and one Decisive is an issue enough lol.

    Light Warden is interesting and I can see where you'd want something to give the final Survivor the chance to escape if they get caught - but I think it would be too annoying to deal with when run by "immersive" players that hide from you the entire match so they never get caught and then get a free escape because the perk would let them unhook themselves (though, the way it is worded, it would be pointless because you would be hooked and immediately hop off while the killer is still there to just down you again). So for Sammy, I think he would need different options for his second and third perks. Perhaps something like:

    • Insane is What We Do - Successfully wiggling free from the killer's grasp stuns the killer for an extra 1/1/2 seconds. Your wiggle progression speed is increased by 1/2/3%. Once this perk has been used, it becomes disabled for the remainder of the trial. (This keeps the perk acting similar to a Decisive Strike - but requiring you to actually wiggle free instead of getting a free hop off the shoulder because the killer had to pass by a pallet; and the increase progression lets it be more useful but not strong enough to become a problem)
    • Light Warden - Each time a generator is successfully repaired, the aura of a generator farthest from the Killer becomes visible to you for 10/15/20 seconds. If you assisted in the repair of that generator, the aura of the chosen generator is revealed to all Survivors instead. If you were repairing the generator when it finished, you gain the Endurance status effect for 10/15/20 seconds. (This reworks the perk to require doing the objective; and highlighting a potential target for you or all Survivors to move to in relation to where the killer currently is when the generator finishes. It rewards you for being involved in the generator's completion by shielding you so you can move around more freely. The trade off comes from having to decide if it is beneficial to move to work on a generator farthest from the killer and risk leaving only closer generators remaining if it finishes.)

    A lot of these perks are circumstancial, I understand that, and as such many of the "meta" perks in the game are also circumstancial. I mostly want to defend Insane Is What We Do, because going around pallets isn't difficult outside of indoor maps, and Killers could also use Enduring to withstand the pallet stun easily, not to mention I added the pallet breaks like Spirit Fury.

    Another example would be Pyramid Head dropping Sam, running Rites of Judgment through a pallet, then re-picking him up, baiting him into dropping the pallet, and tormenting him, plus removing the pallet from the game.

    Big Brother and Calculating Planner (I'm on mobile so I don't know how to embolden words, sorry) are meant to be, as you put it, niche perks. Like Felix's Visionary perk isn't used by most high-rank players, but it exists, and the option is there.

    My idea was to try and make perks that work better with a SWF, perks that sort of imitate Sam and Dean's personalities, and perks that can utilize teamwork, as the brothers do. Thanks for the suggestions :)

  • I would just LOOOVE Sam and Dean in the game. I don't think it's a matter of if, but when they will be added

  • @mrpieseller said:

    I would just LOOOVE Sam and Dean in the game. I don't think it's a matter of if, but when they will be added

    I have a feeling it’ll happen too. Hopefully soon, what with the show ending and all, but who knows. DBD is unpredictable that way.