So can somebody explain me why Iri heads are the problem?
Like why? Dodging hatchets was never a huge problem unless hitboxes, but that doesn't apply purely to iri heads, yet somehow they are the problem.
Also there a lot of other killers and perks that could suddenly instadown you (and do that much more efficiently than iri heads), some of which are much more difficult to avoid than hatchets
Moreover, Iri head basically means huntress is either running with 3 hatchets and default wind-up or 1 hatchets and slightly faster wind up. In any case her counter plays remain exact same - stay in high wall loops, don't move predictably, don't let her catch you in animation and so on.
And even if she is close to you, it doesn't differ much from being close to chainsaw killers/stalking killer with almost ready exposed/plague and so on.
Basically you are just injured the whole game against iri huntress. It's like playing against 4.4 plague without cleansing that can only vomit 3 projectiles. Don't heal and do gens.
Oh, and about Plague, she basically becomes iri huntress (with distance restrictions, which is compensated with her AOE vomit so if you are unlucky to group, whoops) whenever survivors decide not to cleanse and rush gens, while she picks up her red vomit. And that's in basekit. And that's what happens in every 2nd plague match. Did you see anyone DCing against plague? I smell bullshit here. And don't say that anybody will go suddenly cleanse if they her red vomit. They'll just try hiding or running her as normal and return to gens as they can, since healing would be just futile.
So what so special about "one shot hatchets" that make everybody RQ? I have faced a lot of red rank iri huntress players (while playing with my red rank friend, while being yellow rank at best, so you can imagine how bad I am as survivor in terms of micro skill, though I have a good macro skill due to huge killer experience against good survivors) and when nobody threw games, she wasn't such a big of a deal. Just one less chance for mistake and that was it. And EVEN if she had mori, that only meant we played more carefully and didn't save pallets as much as we would've done otherwise.
I'm starting to think that all that "Iri huntress OP" whining is just autosuggestion and people don't even try to deal with her because they feel it's fine to just DC without trying.
Comments
Iri heads are not a problem and are fine and should remain unchanged. What should change however is their ability to stack with the military belt. Iri heads should cancel out any hatchet capacity up add ons so you always just have the one
Don't me get wrong she amazing. Her 1 shot allow pro huntresses to mow down survivors. Unlike other 1 shot person she a long distance shooter. Imagine a huntress main getting cross snipe on the group.
I don't understand why a pallet smack get rid of corrupt.
Belt, if it were all or nothing no one would care.
Then I remember how many streamers (like Tru3) pick perkless huntress with only iri head and survivors still instaDC. Doesn't seem that some of these people actually try anyway.
I just tried this in custom so yeah:
Iri head+belt+iron maiden
3 insta downs and ungodly quick reload speed. Not even kidding. So yeah what about slow reloads again?
not when it reduces the amount of shots from 5 to 1.
if anything, the problematic add ons are the Infantry Belt and Leather Loop, not the Iridescent Head itself.
Not a problem unless... [names all the problems in first sentence].
I didn't mind em, made her scary.