I would like The Thing in DBD
This is because I'm a big fan of the movies. And I'm surprised not a lot of people consider The Thing in the game. And I know SWF could be a problem but all killers have a rough time with SWF especially the stealths.
But here's what I think would work with A Thing DLC
The title could be well The Thing there could be two survivors R.J MacReady (1982) and Dr. Kate Lloyd(2011) the two maps can be U.S outpost 31 and Thule Station.
The Things power Assimilation and it's appearence can look like it's assimilations in the movies and maybe behavior could make some original designs.
The power would work like this you begin the trial already appearing like one survivor because if it didn't it could suffer Michael's weak early game. While assimilated as a survivor you can perform normal survivor actions and vault and such. And fail skill checks to slow gens and heals. As well the bar in the top left will show misleading info such as someone injured who isn't the power can trick empathy into showing an injured person who's not. To assimilate and look like other survivors you'll just need to M1 hit them once. Now oh boy this might be controversial unlike other stealths while The Thing is disguised as another survivor it can't be detected by perks such as Spine Chill and Premonition. And you can't be flashlighted, pallet slammed, or head on out of disguise. The only way you can be revealed is if you walk by one of those fires. You'll be briefly stunned but that would be on you. Now coming out of disguise would be like this it'll take 3 seconds but it's theme would start playing at 1.5. You'll get a brief buff to everything lunge speed for a tad coming out of disguise. And you're terror radius will be 24 meters out of disguise. After the uncloak you'll be standard M1. And the fires won't stun you outside of disguise.
The Thing perks
1. No trust: There's no trust between survivors for every survivor with in 8 meters of each other they'll gain a 6/8/10 reduction to repair/ heal/ cleansing/ sabotage/ searching/ and unlocking speed
2. Adapt: You adapt to your environment. For every 12 seconds you're 8 meters around the killer shack/ basement or main building you gain a 3/4/5 percent increase to haste up to 15/20/25 percent effect ends immediately when you leave the 8 meter area.
3. Hex Time's Ticking: Every time you hook a survivor skill check speed will come by faster and faster up to 5 tokens.
R.J MacReady
1. The Blood Test: For every 10 seconds you're hooked and the killer is within 16 meters of the hook undetectable or not the killer gains a 3/4/5 percent reduction. To lunge speed and power charge and setting effect ends immediately after leaving the area.
2. I have an Idea: For every 4/3/2 successful skill checks you make for 10/15/20 seconds all failed skill checks by you and your teammates regression will be prevented. 20 second cool down
3 Torch it: If the killer picks up a survivor 20/25/30 seconds after being hooked all hooks within 8 meters of the killer will break and basement hooks will be blocked and all survivors gain a 10 percent bonus to repair and heal speed for 5 seconds while hooks will be reset in usual time.
Thought the perks fit MacReady
Don't have perks for Lloyd so put your ideas below. And voice any concerns
Comments